hedgewars/CMakeLists.txt
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Fri, 22 Dec 2017 23:59:03 +0100 unc0rr Start hacking new frontend qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 29 Apr 2017 23:45:14 +0200 sheepluva cmake: Fix SDL2 header version detection
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Tue, 12 Apr 2016 15:41:48 -0400 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
Sat, 26 Dec 2015 22:29:57 +0300 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
Tue, 01 Dec 2015 23:40:38 +0300 unc0rr Rename uFLData to uFLThemes qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Sun, 15 Nov 2015 21:10:44 +0100 koda cmake: Drop image and mixer init and quit check
Sat, 14 Nov 2015 03:09:24 +0100 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
Sat, 14 Nov 2015 03:00:41 +0100 koda cmake: Adjust linker lines with sdl2 names sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Tue, 03 Nov 2015 00:51:11 +0100 koda Fix compiling engine with OSX frameworks
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 21 Jul 2015 23:46:52 +0300 unc0rr Put types into a separate file qmlfrontend
Thu, 21 May 2015 00:19:06 +0300 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
Thu, 16 Apr 2015 23:31:13 +0300 unc0rr Start network support: only setting up a connection for now qmlfrontend
Wed, 08 Apr 2015 23:39:18 +0300 unc0rr Ammo schemes list, almost works qmlfrontend
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Tue, 06 Jan 2015 03:41:10 +0100 Gianfranco Costamagna Unify _P flags
Sat, 29 Nov 2014 14:53:41 +0100 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
Tue, 06 Jan 2015 17:07:34 +0100 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
Thu, 18 Dec 2014 00:03:53 +0300 unc0rr Schemes list combobox with their names qmlfrontend
Wed, 19 Nov 2014 00:38:14 +0300 unc0rr getScriptsList implementation qmlfrontend
Tue, 30 Sep 2014 00:54:04 +0400 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
Sun, 28 Sep 2014 21:33:14 +0400 unc0rr Quick Game PoC qmlfrontend
Sun, 28 Sep 2014 00:49:04 +0400 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Sat, 01 Mar 2014 23:37:01 +0400 unc0rr Fix "don't know how to make hwengine.pas" error
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Thu, 16 Jan 2014 22:38:43 +0100 sheepluva unCORr likes PChar arrays
Wed, 15 Jan 2014 23:48:18 +0100 sheepluva add compatibility for physicsfs 2.0
Wed, 08 Jan 2014 23:46:02 +0100 koda fix a few uses of VERSION_* checks
Wed, 08 Jan 2014 23:39:43 +0100 koda drop extra spaces from a few CMakeLists.txt files
Wed, 08 Jan 2014 23:29:30 +0100 koda consistent cmake checks
Wed, 08 Jan 2014 19:19:09 +0100 koda use mainstream project name
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 04 Jan 2014 02:15:01 +0100 koda hwlibrary also depends on hwengine 0.9.20
Sat, 04 Jan 2014 02:18:57 +0100 koda set common pascal library search path once 0.9.20
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
Wed, 01 Jan 2014 00:45:28 +0400 unc0rr This is the way I like it:
Tue, 31 Dec 2013 00:32:55 +0100 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
Tue, 31 Dec 2013 00:19:12 +0100 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Tue, 03 Dec 2013 18:09:54 +0100 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
Tue, 03 Dec 2013 17:39:07 +0100 sheepluva make source files objects depend on their predecessors in list
Fri, 06 Dec 2013 00:02:10 +0100 koda use NOSDL2 for consistency sdl2transition
Tue, 05 Nov 2013 23:33:23 +0100 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Sun, 03 Nov 2013 16:54:44 +0100 sheepluva unbreak png screenshots
Mon, 28 Oct 2013 16:53:20 +0100 koda add possibility to compile with SDL2 automatically
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Mon, 08 Jul 2013 12:10:55 +0200 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
Sat, 29 Jun 2013 16:05:17 +0200 koda minor dep order change
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sat, 29 Jun 2013 01:26:05 +0200 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 12:18:35 +0200 koda restore the GLUT check
Thu, 27 Jun 2013 12:09:24 +0200 koda move some osx only configuration code
Thu, 27 Jun 2013 12:02:40 +0200 koda use add_flag_append more, correctly set a few flags
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Thu, 20 Jun 2013 10:10:05 +0400 unc0rr Fix engine build when png lib isn't available
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Fri, 14 Jun 2013 01:11:22 +0200 koda oops, forgot to set the path after all
Fri, 14 Jun 2013 01:01:18 +0200 koda this should resolve a few issues on clean builds
Thu, 13 Jun 2013 22:50:18 +0200 koda use target name instead of the resulting library, use more macros around
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 01:02:33 +0200 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
Tue, 19 Mar 2013 10:58:46 +0100 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
Tue, 19 Mar 2013 10:55:10 +0100 koda move one flag cmake_pascal
Tue, 19 Mar 2013 10:34:46 +0100 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
Tue, 19 Mar 2013 01:28:25 +0100 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
Mon, 18 Mar 2013 20:10:27 +0100 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
Mon, 18 Mar 2013 12:30:09 +0100 koda move paths setup inside cmake_lang files cmake_pascal
Mon, 18 Mar 2013 10:06:07 +0100 koda this should make cmake-pascal stuff work on linux too cmake_pascal
Mon, 18 Mar 2013 02:07:58 +0100 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
Sat, 09 Mar 2013 00:57:09 +0100 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:20:58 +0100 koda fix linking on osx
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