Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes
bug #658
revert
r67e257b98422 to close out
bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
Oh, dudes :(
(reduce number of hacks; see, is it terribly hard to do it properly?)
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
uhm... a feature