hedgewars/uRandom.pas
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 22 Aug 2012 13:03:09 -0400 nemo *sigh*
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 11 May 2012 00:28:06 +0400 unc0rr Some work to make more units compile after conversion to c
Wed, 02 May 2012 22:12:58 +0400 unc0rr GetRandom -> GetRandomf
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