hedgewars/uStore.pas
Fri, 18 Nov 2011 00:32:52 +0100 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Tue, 15 Nov 2011 02:02:08 +0100 koda move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:08:36 -0500 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 nemo reset chat lines too
Mon, 14 Nov 2011 16:17:58 -0500 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 05 Nov 2011 06:06:04 +0100 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 03:32:07 +0200 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Mon, 12 Sep 2011 19:30:18 -0400 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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