Fri, 20 Jan 2023 21:40:37 -0500 merge to trunk
nemo [Fri, 20 Jan 2023 21:40:37 -0500] rev 15908
merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 forbid hiding already hidden hogs 1.0.0
nemo [Fri, 20 Jan 2023 21:39:53 -0500] rev 15907
forbid hiding already hidden hogs
Wed, 04 Jan 2023 15:26:30 +0100 Fix fill points getting out of bounds when the map is mirrored transitional_engine
unC0Rr [Wed, 04 Jan 2023 15:26:30 +0100] rev 15906
Fix fill points getting out of bounds when the map is mirrored
Wed, 04 Jan 2023 11:56:58 +0100 Split generation and painting phases, paint by old engine, use template filters transitional_engine
unC0Rr [Wed, 04 Jan 2023 11:56:58 +0100] rev 15905
Split generation and painting phases, paint by old engine, use template filters
Wed, 04 Jan 2023 10:42:21 +0100 Use rust land generator in hwengine transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:42:21 +0100] rev 15904
Use rust land generator in hwengine
Wed, 04 Jan 2023 10:40:40 +0100 Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:40:40 +0100] rev 15903
Update mapgen to take into account actual values for 'zero' and 'basic' colors
Wed, 04 Jan 2023 10:37:12 +0100 Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:37:12 +0100] rev 15902
Update lfprng for better distribution, make it conform 'rand' package traits
Tue, 03 Jan 2023 12:05:59 +0100 Use LandPixels array allocate in hwengine-future library transitional_engine
unC0Rr [Tue, 03 Jan 2023 12:05:59 +0100] rev 15901
Use LandPixels array allocate in hwengine-future library
Mon, 02 Jan 2023 15:59:26 +0100 Introduce hwengine-future library, use Land allocated in it transitional_engine
unC0Rr [Mon, 02 Jan 2023 15:59:26 +0100] rev 15900
Introduce hwengine-future library, use Land allocated in it
Tue, 13 Dec 2022 21:21:55 +0100 Fix infinite loop in rendering of laser sight
unc0rr [Tue, 13 Dec 2022 21:21:55 +0100] rev 15899
Fix infinite loop in rendering of laser sight
(0) -10000 -3000 -1000 -300 -100 -10 +10 +100 tip