2011-01-28 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
2010-12-22 this should prevent that ever again
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
2011-01-28 Reimplement some more Actions server_refactor
unc0rr [Fri, 28 Jan 2011 22:19:06 +0300] rev 4604
Reimplement some more Actions
2010-12-22 damn. it.
koda [Wed, 22 Dec 2010 03:05:28 +0100] rev 4603
damn. it.
2010-12-22 added density for gears used in gfMoreWind, needs alot of tweaking
Henek [Wed, 22 Dec 2010 02:50:17 +0100] rev 4602
added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 io = liftIO server_refactor
unc0rr [Thu, 27 Jan 2011 22:14:14 +0300] rev 4601
io = liftIO
2010-12-21 added copying also to schemes and updated some translations
Henek [Tue, 21 Dec 2010 23:22:53 +0100] rev 4600
added copying also to schemes and updated some translations
2011-01-27 Reimplement one more Action server_refactor
unc0rr [Thu, 27 Jan 2011 22:10:24 +0300] rev 4599
Reimplement one more Action
2010-12-21 added copying of weapon sets
Henek [Tue, 21 Dec 2010 21:56:34 +0100] rev 4598
added copying of weapon sets
2011-01-27 Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
unc0rr [Thu, 27 Jan 2011 22:06:42 +0300] rev 4597
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip