2012-02-06 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
2012-02-06 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
2012-02-07 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
2012-02-06 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
2012-02-06 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-06 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-06 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
2012-02-06 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
2012-02-05 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
2012-02-05 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
2012-02-04 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-29 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
2012-02-03 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
2012-02-01 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
2012-01-30 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
2012-01-30 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
2012-01-29 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
2012-01-29 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
2012-01-28 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
2012-01-28 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
2012-01-28 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
2012-01-28 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
2012-01-28 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
2012-01-26 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
2012-01-26 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
2012-01-24 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
2012-01-24 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
2012-01-22 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
2012-01-16 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
2012-01-18 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
2012-01-18 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
2012-01-18 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-17 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
2012-01-17 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
2012-01-17 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
2012-01-17 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
2012-01-16 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
2012-01-16 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
2012-01-15 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
2012-01-15 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
2012-01-15 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
2012-01-15 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
2012-01-15 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
2012-01-15 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
2012-01-15 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
2012-01-15 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
2012-01-15 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
2012-01-15 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
2012-01-15 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
2012-01-15 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
2012-01-15 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-14 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
2012-01-14 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
2012-01-14 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
2012-01-13 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
2012-01-13 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
2012-01-11 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
2012-01-12 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
2012-01-11 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
2012-01-09 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-06 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
2012-01-06 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-04 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
2012-01-01 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
2012-01-01 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
2012-01-01 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
2012-01-01 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
2011-12-31 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
2011-12-31 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
2011-12-30 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
2011-12-30 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
2011-12-29 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
2011-12-29 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
2011-12-29 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-28 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
2011-12-28 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
2011-12-28 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-27 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-20 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
2011-12-17 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-15 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-12 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
2011-12-11 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
2011-12-11 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
2011-12-11 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
2011-12-11 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
2011-12-10 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
2011-12-09 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
2011-12-08 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
2011-12-08 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
2011-12-07 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
2011-12-07 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
2011-12-07 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
2011-12-07 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
2011-12-07 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
2011-12-06 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
2011-12-06 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
2011-12-06 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
2011-12-06 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
2011-12-06 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
2011-12-06 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
2011-12-06 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
2011-12-05 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
2011-12-05 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
2011-12-05 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
2011-12-04 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
2011-12-04 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
2011-12-04 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
2011-12-04 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
2011-12-03 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
2011-12-03 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
2011-12-03 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
2011-12-03 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
2011-12-03 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
2011-12-03 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
2011-12-03 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
2011-12-03 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
2011-12-03 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
2011-12-03 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
2011-12-03 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
2011-12-03 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
2011-12-03 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
2011-12-03 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
2011-12-03 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
2011-12-03 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
2011-12-01 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
2011-12-01 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
2011-11-30 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
2011-11-30 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
2011-11-29 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
2011-11-28 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
2011-12-30 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
2011-11-29 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
2011-11-28 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
2011-11-28 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
2011-11-28 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
2011-11-28 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
2011-11-28 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
2011-11-28 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
2011-11-28 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
2011-11-28 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
2011-11-28 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
2011-11-27 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources. Now parser is able to parse the whole engine \o/
2011-11-27 More work on the parser
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
2011-11-28 Updated Slovak translation
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
2011-11-27 - Improvement to the parser
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser - Help parser with 'not' prefix operator
2011-11-27 Updated Slovak translation
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
2011-11-26 woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
2011-11-26 android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
2011-11-26 android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-26 android: update manifest to the market version
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
2011-11-26 - Help parser more
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
2011-11-26 - Help parser by dropping that insane formatting syntax in str function
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function - Parse operators
2011-11-26 ffs
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
2011-11-26 raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26 disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 merge
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
2011-11-26 Updated the Tracker to handle hog hiding and restoring.
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 merge
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
2011-11-26 android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
2011-11-26 android: fix compatibility with donut
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
2011-11-25 Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 android: default team is now an AI
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
2011-11-26 fix compiling with LUA_DISABLED
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
2011-11-25 new build which works with android ICS
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
2011-11-26 eyecandy
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
2011-11-25 android: prevent the virtual keyboard from opening at the start
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
2011-11-25 Help parser a bit
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
2011-11-25 - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas - Improve rendering of C code - Fix preprocessor issues, define "FPC" - Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
2011-11-25 GCI task: iOS Polish
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
2011-11-25 GCI task: iOS French
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
2011-11-25 GCI task: iOS Spanish
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
2011-11-25 also for the description
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
2011-11-25 better ios localization files
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
2011-11-24 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 hide all context menu options for own nick, except for info
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
2011-11-24 Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 removed extra endif
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
2011-11-24 GSoC 2011: Android port - merged mainstream
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
2011-11-23 Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE. Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
2011-11-22 Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
2011-11-22 - Split PascalParser into modules
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules - Start implementation of preprocessor
2011-11-22 group the ios files to be translated (aka localization)
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
2012-10-26 close branch 0.9.17
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
2011-11-20 SDL included some of our patches mainstream
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
2011-11-21 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
2011-11-20 Merge with 0.9.17 server fix
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
2011-11-19 Updated Slovak translation
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
2011-11-21 Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for changeset 4670f003f91b
2011-11-19 Aaaand merge into trunk too in case guys I was playing earlier are on trunk
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 Fix empty teams list when trying to spectate 0.9.17
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
2011-11-19 Fix missing nametags in placement mode 0.9.17 0.9.17-release
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
2011-11-19 merge, as --rebase didn't work for some reason
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
2011-11-19 Merge 0.9.17 with trunk 0.9.17
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
2011-11-19 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
(0) -3000 -1000 -240 +240 +1000 +3000 tip