hedgewars/uWorld.pas
Mon, 29 Mar 2010 09:52:10 +0000 smxx Engine:
Sat, 27 Mar 2010 22:25:18 +0000 smxx Engine:
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 16:57:18 +0000 koda * port fadeout to opengles
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 00:48:59 +0000 palewolf Tweaking water depth with Tiy
Fri, 26 Mar 2010 22:53:42 +0000 palewolf First go at water depth
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Mon, 15 Mar 2010 11:53:32 +0000 smxx Engine:
Tue, 09 Mar 2010 02:48:27 +0000 nemo Ensure ammo menu is flagged false if no ammo
Tue, 09 Mar 2010 02:02:22 +0000 nemo Let's try this too (override following remote if in ammo menu)
Sat, 06 Mar 2010 13:56:33 +0000 smxx Engine:
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Thu, 04 Mar 2010 16:20:07 +0000 smxx Engine:
Wed, 03 Mar 2010 11:38:02 +0000 smxx Engine:
Mon, 01 Mar 2010 22:25:57 +0000 smxx Engine:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Mon, 01 Mar 2010 19:20:43 +0000 smxx Engine:
Mon, 01 Mar 2010 18:01:09 +0000 smxx Engine:
Sun, 28 Feb 2010 17:32:39 +0000 nemo Tweak condition for hiding ammo
Thu, 25 Feb 2010 13:02:08 +0000 smxx Engine:
Wed, 24 Feb 2010 13:29:06 +0000 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Wed, 24 Feb 2010 03:03:43 +0000 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Tue, 23 Feb 2010 03:57:27 +0000 nemo oops. forgot the free. also drop the speed check.
Tue, 23 Feb 2010 03:55:46 +0000 nemo A little clock for convenience in finding things in demos
Mon, 22 Feb 2010 00:47:50 +0000 smxx Engine:
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Mon, 08 Feb 2010 12:49:21 +0000 nemo Attractiveness tweak
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 07:37:00 +0000 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Tue, 20 Oct 2009 21:40:35 +0000 koda evil math strikes again
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
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