Mon, 28 Jun 2010 21:52:00 +0200 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
Mon, 28 Jun 2010 09:33:10 +0200 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
Sun, 27 Jun 2010 18:34:47 +0200 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
Sun, 27 Jun 2010 18:34:17 +0200 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
Sun, 27 Jun 2010 16:44:24 +0200 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
Sun, 27 Jun 2010 18:17:34 +0200 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
Sun, 27 Jun 2010 21:27:26 +0400 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
Sat, 26 Jun 2010 16:57:43 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
Sat, 26 Jun 2010 09:59:53 +0200 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
Fri, 25 Jun 2010 17:02:30 +0400 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 Add ignoring
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 merge
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
Fri, 25 Jun 2010 10:05:42 +0400 Reimplement ADD_TEAM
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 Extend pixel sweep to recheck neighbours if erasing on edges
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 Update ukrainian translation
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games. Hopefully will so irritate sheepluva he comes up w/ something more workable.
Sat, 26 Jun 2010 04:36:04 +0200 moar zoom, fixed fort mode, other glitches
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches but best of all, touch works fo' real
Thu, 24 Jun 2010 01:08:57 +0200 merge
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
Wed, 23 Jun 2010 17:12:13 -0400 Erasing lowres files. Again.
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 server somewhat simplified and correct sporadic crasher
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher workaround for not-rotating curl effect display memory warning only once
Wed, 23 Jun 2010 22:03:56 +0200 i <3 mercurial
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 merge
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
Wed, 23 Jun 2010 22:25:26 +0400 Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 - Fix a function
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function - Add forgotten file to CMakeLists
Wed, 23 Jun 2010 21:18:48 +0200 merge
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
Wed, 23 Jun 2010 22:13:12 +0400 Reimplement CFG protocol command
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 General:
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
Tue, 22 Jun 2010 22:40:49 +0400 Restore test for already used nick
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 Partially reimplement joining rooms
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 update the project to ios4 by removing pre-3.2 references
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references add missing lowres image other smaller fixes
Tue, 22 Jun 2010 18:06:55 +0200 ok really fix the command line utility
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 fix build and permissions problems when launching hwengine from command line
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 merge+smallupdate
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 Reimplement room creating
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 memory management for openalbridge
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge added openalbridge as dependency of hwengine usound formatted clearly
Sun, 20 Jun 2010 22:46:23 -0400 disable uSHA, enable adler32
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 merge
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
Sun, 20 Jun 2010 22:35:10 -0400 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
Sun, 20 Jun 2010 23:05:11 +0200 some memory caring code
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
Sun, 20 Jun 2010 19:31:15 -0400 This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 fix zoom smoothness
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
Sat, 19 Jun 2010 00:48:47 +0200 add initial stubs for selecting weapons in the ifrontend
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 add local rev number/rev count to dev version suffix
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 rename flags
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
Fri, 18 Jun 2010 14:22:14 -0400 Forgot to change this flag.
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 testing if automatic pushes to CIA.vc work now...
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 merge
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
Thu, 17 Jun 2010 20:37:49 +0200 fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 move stuff around and update iphone project
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
Thu, 17 Jun 2010 11:42:23 -0400 merge
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
Thu, 17 Jun 2010 13:56:30 +0200 some pt_BR translation changes by arrom
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 Update repository checking code to reflect our recent Mercurial switch
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
Wed, 16 Jun 2010 21:14:23 +0200 correct cake sit-down animation so that it doesn't sit down in mid-air anymore
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Wed, 16 Jun 2010 15:20:18 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General: * Updated Russian translation provided by Leon
Wed, 16 Jun 2010 13:48:10 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General: * Added new themes: Art, Brick, Stage * Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
Wed, 16 Jun 2010 11:50:45 +0200 Engine:
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine: * Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing) Mercurial: * Added EOL rules (requires plugin to be activated) and ignore list
Wed, 16 Jun 2010 04:10:50 +0000 update tags
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
Wed, 09 Jun 2010 01:45:44 +0000 lupdate-qt4 / lrelease-qt4 since arrom was nagging me
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 Some more progress
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 Use sockets instead of handles, use bytestrings instead of strings
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 Engine:
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
Sat, 05 Jun 2010 19:50:02 +0000 Frontend:
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend: * Fixed main menu tips not showing up
Sat, 05 Jun 2010 19:00:42 +0000 Remove decrement of iterator health. Might fix weird health bug.
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 Engine:
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine: * Fixed laser sight's origin while jumping and it disappearing for different angles
Sat, 05 Jun 2010 14:07:58 +0000 now engine can be optionally built as library, there's an example wrapper of how to use it
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches
Fri, 04 Jun 2010 20:50:24 +0000 Frontend:
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend: * Avoid overwriting/replacing premade game/weapon schemes
Thu, 03 Jun 2010 23:02:35 +0000 fix iphone version for map preview
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview add gl_priority constant (doesn't affect opengles) fix building hwlibrary
Thu, 03 Jun 2010 18:31:56 +0000 map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way) add some rounding image capabilities for more professional look
Thu, 03 Jun 2010 14:03:48 +0000 Engine:
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset
Wed, 02 Jun 2010 13:52:23 +0000 a bunch of minor stuff
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 Engine:
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips
Tue, 01 Jun 2010 18:10:06 +0000 Remove rope offset
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 add some memory aware code
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
Fri, 28 May 2010 20:13:47 +0000 Graphics:
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics: * Updated ammo menu numbers
Fri, 28 May 2010 20:05:22 +0000 Engine (Henek):
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek): * Moved some utility weapons to a new 10th row * Added adjustable flame output to Flamethrower (left/right controls power/intensity) * Added fuel display to flame thrower Frontend: * Added support to bind the new 10th row (default: F10)
Fri, 28 May 2010 19:48:51 +0000 Engine:
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine: * Fixed aiming for Ballgun and Flamethrower
Fri, 28 May 2010 16:21:54 +0000 Engine:
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine: * New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned * Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping) * Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments) * Silenced the small Piano explosions
Fri, 28 May 2010 13:04:11 +0000 Engine:
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine: * Added some animation to Vampirism's hand graphic
Fri, 28 May 2010 12:47:17 +0000 Engine:
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine: * Updated Flamethrower's hand graphic and added some animation
Sun, 23 May 2010 23:51:54 +0000 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 initial support for game modifiers (schemes)
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 Sonic set
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
Wed, 19 May 2010 13:08:59 +0000 claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 Engine:
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine: * Modified gas grenade and added graphics to it (better get a nose clip!) * Added the ability to tint visual gears * Added the ability to tint explosion effects * Birdy's eggs now cause a small green explosion
Mon, 17 May 2010 15:50:48 +0000 Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
Mon, 17 May 2010 09:45:46 +0000 portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 Change to just set timer to 0
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
Mon, 17 May 2010 00:48:16 +0000 Fix for artillery mode weapon use
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
Sun, 16 May 2010 23:43:45 +0000 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0) * add VGSHandler.inc to CMakeLists.txt
Sun, 16 May 2010 23:18:23 +0000 translation update by jose1711
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 Comment out the desyncing block, with a suggestion for possible fix
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 unbreak stuff
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff Henek updates swedish locale
Sun, 16 May 2010 18:12:10 +0000 unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 update sdl functions to latest revision
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision add a grayscale utility to uiimage implement a preliminary support for chatting revert rotation changes for engine lots of code cleanup restored main event loop in hwengine fix some sdl bindings
Sat, 15 May 2010 09:21:25 +0000 fix multi-round fire
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 hey sheepluva, how about just this? lets you have an anonymous one too.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 Make some more protocol commands work
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 Translation update by igorko
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 Code restlyling: experimental restyling of one module
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 tweak
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
Sun, 09 May 2010 18:47:31 +0000 - Enable -O2 optimization for server
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server - Disconnect client from server
Sun, 09 May 2010 17:53:08 +0000 Uses StateT monad instead of manually maintaining the state
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 Fix spectator bug in health tag
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 Graphics:
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics: * Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
Fri, 07 May 2010 14:41:07 +0000 make some of the newly migrated visual gears visible in reduced quality mode
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 Graphics:
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics: * Added a team colored tophat as a "fixed colors with tinted areas" example
Fri, 07 May 2010 10:54:07 +0000 Engine:
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine: * Added possibility to use hats with areas tinted with team color Frontend: * Updated hat preview to include tinted areas
Fri, 07 May 2010 09:57:12 +0000 * no zooming when game is paused
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused * don't do visual gear steps while paused
Fri, 07 May 2010 06:29:46 +0000 finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 Fix list Z-order bug (not tested)
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 some file that tried to escape...
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*) * moved virtual gear steps into new file
Thu, 06 May 2010 20:59:15 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI: * fix indentation and remove tabs
Thu, 06 May 2010 20:49:26 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI: * check if teleport target not higher then screen top
Thu, 06 May 2010 18:01:04 +0000 Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 Some more steps in refactoring
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 Henek makes AmmoMenu more flexible
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 Teleport AI:
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI: * calculate max height from target and check collision
Thu, 06 May 2010 09:25:13 +0000 * get rid of some fpc hints (redundant/superfluous includes)
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes) * fix broken if causing segfault (whoops :D)
Thu, 06 May 2010 03:12:42 +0000 trying to unbreak what I broke
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 Cheating
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
Thu, 06 May 2010 01:43:56 +0000 removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 portal:
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal: * add/change/move some code * fix graphics (there was a 1 px offset at one frame) * you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
Wed, 05 May 2010 22:03:10 +0000 unneeded
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
Wed, 05 May 2010 15:40:44 +0000 buf needs to be used in IFDEF if declared in IFDEF
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 Start the server refactoring
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 erase useless junk
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
Tue, 04 May 2010 19:40:57 +0000 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 Frontend:
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend: * Added tips to Frontend's main screen (if not a dev/SVN build)
Tue, 04 May 2010 16:31:15 +0000 Engine:
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine: * Fixed health bar animation
Tue, 04 May 2010 16:30:41 +0000 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 Engine:
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine: * Reserve 32 sound channels instead of 12 * Shortened piano key sounds
Tue, 04 May 2010 03:04:07 +0000 on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 fix segfault on destroyed portal
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 TEMPORARY
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 tweak
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
Mon, 03 May 2010 22:03:17 +0000 Palewolf draws a version with easier to manipulate shapes
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 allow kicking of barrels
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 Updated pt_BR by Albert. He chose to not use numerusform.
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 tweak land angle detection/portal a bit
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 Engine:
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine: * Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...) * Fixed visible water tinting the whole screen and/or gears and parts of the ui CMake: * No longer force FPC to write its compilation log to disk
Sun, 02 May 2010 20:30:23 +0000 Minor tweak. Still needs a lot of work.
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 js' patch that restores Vsync on snow leopard
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard fix water zoom portait rotation now display water correctly (but not the other ui elements)
Sun, 02 May 2010 18:25:13 +0000 hax
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
Sun, 02 May 2010 16:53:19 +0000 Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 Drown the hog using the piano
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots) Some speculative portal tests.
Sun, 02 May 2010 02:58:59 +0000 More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 Engine:
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine: * Reverted laser sight changes due to OpenGL ES compatibility
Sat, 01 May 2010 20:15:38 +0000 Engine:
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine: * Reverted poison color change to make Tiy happy ;)
Sat, 01 May 2010 20:15:10 +0000 Minor change, so sheepluva can comment
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 Engine:
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
Sat, 01 May 2010 19:40:45 +0000 fix zoom
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
Sat, 01 May 2010 18:44:25 +0000 Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 add amSineGun.png (just a copy of am Shotgun.png atm anyway)
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 add automatic rotation in ipad (landscape only)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only) possible fix for compiling hw under haiku restore randomity in choosing the theme
Sat, 01 May 2010 05:15:16 +0000 * added some comments
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments * added some nil checks * removed unused and incorrect _0_998 * added sine-gun (early alpha)
Fri, 30 Apr 2010 23:39:32 +0000 Fixed broken whitespace
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 Gas grenade:
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade: * code in doStepBomb * item in weapon list * english locale name
Thu, 29 Apr 2010 21:25:51 +0000 Engine:
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine: * Fixed tint color byte order * Fixed invulnerability's flashing * Added some more stats/achievement code (unfinished) Frontend: * Added ability to check for existing/missing team files * Added some more stats/achievement code (unfinished)
Thu, 29 Apr 2010 19:40:13 +0000 Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 Engine:
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine: * Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
Thu, 29 Apr 2010 19:21:40 +0000 let players affect in which direction their teleported hedgehog will look
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 add option to look at the previous debug log
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log finally remove duplicate project file
Thu, 29 Apr 2010 17:21:10 +0000 Engine:
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine: * Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
Thu, 29 Apr 2010 17:20:42 +0000 this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive) code rearranged a little game configuration for ipad
Thu, 29 Apr 2010 02:43:28 +0000 use a proper bundle identifier
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier fix land preview add theme selection and map preview
Wed, 28 Apr 2010 05:58:14 +0000 Teleport AI:
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI: * teleport bombing without fall path check
Tue, 27 Apr 2010 21:49:52 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI: * collision test while choosing teleport target
Tue, 27 Apr 2010 12:51:29 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI: * basic implementation of teleport using in order to take crates * filter option to get certain types of gears in FillBonuses
Mon, 26 Apr 2010 01:55:26 +0000 add other controls for map preview, also fix a bug in digest
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 Engine:
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine: * Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
Sun, 25 Apr 2010 13:54:45 +0000 burning revision numbers with style
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 wow all these files only for land preview and seed generation
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 no more hardcoded teams, team selection is real \o/
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/ custom buttons rock removed difficult errlib from openalbridge
Wed, 21 Apr 2010 21:38:07 +0000 More work on slovak locale from jose1711
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 buttons for number of hogs in game config
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config buttons for color of team in game config update and code cleanup fixed crashes at uitextfield
Mon, 19 Apr 2010 15:30:11 +0000 updates to openalbridge (modified api and simplified some sections)
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 Engine:
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine: * Let gears collide once they significantly leave visible area (might need more testing) * Added skipping sound to gears skipping on water surface Frontend: * Fixed loading/saving of control bindings
(0) -3000 -1000 -224 +224 +1000 +3000 +10000 tip