QTfrontend/hwconsts.cpp.in
Mon, 24 Dec 2012 15:41:45 +0100 koda get executable directory at runtime rather than configure time
Fri, 30 Nov 2012 12:12:49 +0400 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
Wed, 21 Nov 2012 18:34:45 +0100 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Sun, 29 Apr 2012 17:12:49 +0200 sheepluva hello GameStyleModel
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Thu, 26 Apr 2012 09:48:52 +0200 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Fri, 24 Feb 2012 23:49:31 +0400 unc0rr - Increase server version number due to rooms list protocol changes
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Fri, 25 Mar 2011 19:25:50 -0400 nemo Delay portal gun a bit, reduce mudball
less more (0) -15 tip