hedgewars/uVisualGears.pas
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Sun, 19 Jun 2011 00:49:13 +0200 koda fix water bubbles like sheepluva wanted (also code formatting)
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Wed, 16 Mar 2011 22:45:42 +0100 Henek should probably fix broken flakes, my bad
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 16 Jan 2011 05:21:00 +0100 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
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