project_files/HedgewarsMobile/Classes/HWUtils.m
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 20 Oct 2015 23:56:31 +0200 antonc27 - Retrieving language ID moved to HWUtils ios-revival
Wed, 14 Oct 2015 21:25:49 +0200 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
Thu, 10 Sep 2015 01:49:15 +0200 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Wed, 27 Jun 2012 01:25:26 +0200 koda updated ios project file
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Fri, 11 Nov 2011 01:40:23 +0100 koda further engine interaction refactoring
Wed, 02 Nov 2011 17:42:52 +0100 koda better
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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