Sat, 24 Sep 2011 22:16:49 +0400 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
Sat, 24 Sep 2011 03:00:57 +0200 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
Sat, 24 Sep 2011 02:23:15 +0200 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
Sat, 24 Sep 2011 01:41:03 +0200 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
Sun, 16 Oct 2011 18:37:57 +0200 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
Sat, 24 Sep 2011 00:54:47 +0200 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
Fri, 23 Sep 2011 22:42:30 +0200 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
Wed, 12 Oct 2011 04:14:38 +0200 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
Sat, 24 Sep 2011 00:00:57 +0400 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
Fri, 23 Sep 2011 09:58:41 +0200 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
Wed, 21 Sep 2011 17:14:26 +0200 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
Sun, 18 Sep 2011 21:59:34 +0200 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
Sun, 18 Sep 2011 21:46:00 +0200 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
Sun, 18 Sep 2011 21:06:09 +0200 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
Sun, 18 Sep 2011 16:46:26 +0200 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
Sat, 17 Sep 2011 22:01:17 +0400 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
Sat, 17 Sep 2011 21:48:18 +0400 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
Mon, 19 Sep 2011 23:55:52 +0400 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
Sat, 17 Sep 2011 13:40:54 -0400 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
Sat, 17 Sep 2011 10:22:35 -0400 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
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