koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (
issue #167)
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.