2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
2010-09-01 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
2010-08-31 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
2010-08-30 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
2010-08-30 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
2010-08-30 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
2010-08-29 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
2010-08-29 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
2010-08-30 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
2010-08-29 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
2010-08-30 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
2010-08-29 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
2010-08-29 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
2010-08-29 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
2010-08-28 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
2010-08-28 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
2010-08-26 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
2010-08-26 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
2010-08-26 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
2010-08-26 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
2010-08-26 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
2010-08-25 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
2010-08-25 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
2010-08-24 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
2010-08-24 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
2010-08-24 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
2010-08-23 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
2010-08-23 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
2010-08-23 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
2010-08-23 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
2010-08-22 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
2010-08-22 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
2010-08-22 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
2010-08-21 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
2010-08-21 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
2010-08-20 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
2010-08-20 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
2010-08-20 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
2010-08-20 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
2010-08-20 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
2010-08-17 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
2010-08-16 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-15 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
2010-08-14 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
2010-08-13 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
2010-08-13 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
2010-08-12 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
(0) -3000 -1000 -300 -100 -64 +64 +100 +300 +1000 +3000 +10000 tip