Sat, 17 Nov 2012 00:10:46 +0400 Oops, didn't realize FindLua.cmake is our own module physfslayer
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
Thu, 15 Nov 2012 13:58:49 +0400 Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 19:11:47 +0100 comments and runtime list of files to convert and compile webgl
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
Sat, 17 Nov 2012 00:01:06 +0400 Implement reader in C ffs physfslayer
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
Thu, 15 Nov 2012 13:57:29 +0400 Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
Sun, 11 Nov 2012 17:58:36 +0100 finally hwengine in c links without errors webgl
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
Fri, 16 Nov 2012 00:46:33 +0400 Script loading via physfs which doesn't work: physfslayer
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work: - Some scripts just refuse to load for no obvious reason - Some scripts load fine when you set BUFSIZE to a large value, like 64k, but don't load with small values Error messages in both cases don't seem to have relation to lua file contents
Wed, 14 Nov 2012 23:23:56 -0500 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 cmake linking for engine in c webgl
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
Wed, 14 Nov 2012 23:27:33 +0400 Engine loads fine with basic config physfslayer
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
Wed, 14 Nov 2012 22:27:05 -0500 make stats-only mode work headless. also skip a few things to save time/memory.
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
Wed, 14 Nov 2012 22:45:36 +0400 Get rid of Pathz and UserPathz physfslayer
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
Wed, 14 Nov 2012 22:08:40 -0500 oops
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
Sun, 11 Nov 2012 16:53:16 +0100 better clang search webgl
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
Wed, 14 Nov 2012 00:41:29 +0400 - Add physfsrwops library physfslayer
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library - Load images via physfs (crashes)
Wed, 14 Nov 2012 14:31:17 +0400 Don't accept in-room flags when not in room
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 merge xymeng pas2c webgl
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
Tue, 13 Nov 2012 23:21:46 +0400 merge with default physfslayer
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
Sun, 11 Nov 2012 15:14:18 +0100 merge with latest default webgl
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
Tue, 13 Nov 2012 13:50:04 +0400 Some tweaks to AI
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 fix demo playback
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 couple of nots
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 merge
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
Thu, 08 Nov 2012 17:18:49 +0400 Various tweaks to recent AI change
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 this wasn't needed IMO
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 objects too
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
Wed, 07 Nov 2012 21:47:00 -0500 something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 oups
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
Sun, 11 Nov 2012 14:59:22 +0100 search for more clang names webgl
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
Wed, 07 Nov 2012 15:37:02 -0500 Make FindPlace more flexible on large maps.
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 no globs, sources not yet generated webgl
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
Wed, 07 Nov 2012 23:08:02 +0400 merge
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
Fri, 09 Nov 2012 22:56:34 +0100 correct includes and clang detection webgl
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
Wed, 07 Nov 2012 14:02:10 -0500 LongInt Land width/height, mouse coords
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 More strictness on room bans
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
Wed, 07 Nov 2012 13:24:01 -0500 strip BOM
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 add a few cmakefiles for c engine and rtl webgl
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
Wed, 07 Nov 2012 12:54:40 -0500 Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 add FindGLEW.cmake module webgl
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
Wed, 07 Nov 2012 13:23:18 +0400 Try to beat AI in Mutant!
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
Wed, 07 Nov 2012 05:18:06 +0100 merge
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
Thu, 08 Nov 2012 14:46:55 +0000 split WEBGL and NOPASCAL cmake options webgl
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
Tue, 06 Nov 2012 20:28:15 -0500 add gstMoving to avoid sticking
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 better GL.h (which was needed after all) webgl
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
Tue, 06 Nov 2012 23:59:58 +0400 Don't zero TeamHealth, only show empty health bar
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 add xymeng's pas2c header webgl
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
Tue, 06 Nov 2012 23:33:25 +0400 Spam log with checksums
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 empty or old files webgl
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
Tue, 06 Nov 2012 22:35:08 +0400 Maybe this caused server crashes? Add more strictness on team owner record field
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 well this was silly webgl
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
Tue, 06 Nov 2012 11:01:18 -0500 This should ensure zsm doesn't screw up locale, hopefully.
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 add xymeng's rtl port webgl
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
Tue, 06 Nov 2012 10:52:21 -0500 Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 move stuff out of engine folder webgl
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
Tue, 06 Nov 2012 08:38:37 -0500 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 verbose pas2c for parsed args webgl
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
Mon, 05 Nov 2012 22:20:20 -0500 issue #458
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
issue #458
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