QTfrontend/hwform.h
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Mon, 14 Jan 2013 21:17:42 +0400 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
Tue, 08 Jan 2013 21:27:35 +0200 vitiv Added "New account" button when connectiong to the official server
Wed, 02 Jan 2013 12:39:50 +0100 koda simplify entering/leaving pages debug
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 25 Dec 2012 02:30:00 +0100 dag10 GCI2012: Feedback Redo
Thu, 20 Dec 2012 23:54:41 +0100 dag10 GCI2012: Beautify Network Page
Fri, 14 Dec 2012 21:09:07 +0100 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Mon, 10 Dec 2012 22:09:54 +0100 Ondrej Skopek Patched login dialog bugs, added retry dialogs
Sat, 08 Dec 2012 15:06:30 +0100 Drew Gottlieb GCI2012: Google Issue Login
Mon, 03 Dec 2012 18:08:19 +0100 Ondrej GCI2012: Navigation Output
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Thu, 29 Nov 2012 22:50:08 +0400 unc0rr A bit of refactoring
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Sun, 08 Jul 2012 19:15:38 +0300 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Wed, 02 May 2012 18:36:27 -0400 nemo Workaround for stuck pages.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Sun, 11 Sep 2011 15:18:46 +0200 sheepluva fix for issue #269
Fri, 02 Sep 2011 12:06:24 +0400 unc0rr Implement save button on game statistics page.
Mon, 22 Aug 2011 16:20:28 +0200 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Sun, 14 Aug 2011 23:00:12 -0400 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 21 Dec 2010 10:46:52 +0100 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
Mon, 13 Dec 2010 20:54:18 +0300 unc0rr Use pageSwitchMapper in some more places
Sat, 11 Dec 2010 23:28:52 +0300 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Wed, 02 Sep 2009 09:04:06 +0000 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Sun, 19 Apr 2009 15:44:47 +0000 unc0rr TheXception's patch:
Fri, 10 Apr 2009 18:38:01 +0000 unc0rr Implement two buttons
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Wed, 18 Mar 2009 15:48:43 +0000 unc0rr Sync schemes config over net should work now (untested)
Mon, 16 Mar 2009 19:55:56 +0000 unc0rr - Some style changes by nemo
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 unc0rr Continue work on new schemes implementation
Tue, 24 Feb 2009 21:47:17 +0000 unc0rr ttsmj2's random teams patch
Sun, 15 Feb 2009 20:29:52 +0000 unc0rr "connecting" page
Fri, 09 Jan 2009 11:27:52 +0000 unc0rr Fully separate statistics code from main form code
Thu, 08 Jan 2009 15:34:51 +0000 unc0rr Go page back when room is abandoned by its admin
Fri, 05 Dec 2008 16:55:20 +0000 unc0rr - Less crossclass dependancies
Sun, 26 Oct 2008 14:49:47 +0000 unc0rr Set custom palette to scrollbars
Sun, 26 Oct 2008 14:45:07 +0000 unc0rr Delay for 250 msec before connect to local server
Fri, 24 Oct 2008 17:30:30 +0000 unc0rr Add button for controlling room options (no usefull yet)
Fri, 24 Oct 2008 12:57:06 +0000 unc0rr - Fix a bug in READY message handling
Wed, 22 Oct 2008 14:01:43 +0000 unc0rr Add "Join official server" button
Wed, 15 Oct 2008 11:50:16 +0000 unc0rr Various small insignificant improvements everywhere
Tue, 07 Oct 2008 12:37:06 +0000 unc0rr - Add stub page for rooms list
Fri, 29 Aug 2008 19:40:37 +0000 unc0rr - Set frontend's music volume level to 50%
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
Sat, 16 Aug 2008 14:28:44 +0000 unc0rr Hackish way to play music in frontend... to be fixed
Thu, 07 Aug 2008 13:30:09 +0000 displacer Frontend Fullscreen mode added
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Wed, 09 Jan 2008 20:26:31 +0000 displacer update weapons combo fixed
Tue, 08 Jan 2008 20:32:17 +0000 displacer working save weapons to file
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Sun, 16 Dec 2007 16:21:42 +0000 unc0rr Save and restore window size
Sat, 15 Dec 2007 19:44:05 +0000 unc0rr Abstract HWForm from custom PageNet implementation
Sat, 15 Dec 2007 16:44:13 +0000 unc0rr - Parse new XML from www (now valid)
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Thu, 13 Dec 2007 12:39:26 +0000 unc0rr Some work on network widgets
Sun, 09 Dec 2007 11:43:56 +0000 unc0rr Fix some bugs
Tue, 18 Sep 2007 19:52:46 +0000 unc0rr Select weapon scheme page
Thu, 06 Sep 2007 19:10:03 +0000 unc0rr More work on Training mode
Thu, 06 Sep 2007 18:14:12 +0000 unc0rr Prepare to new page 'Training'
Mon, 20 Aug 2007 17:49:39 +0000 unc0rr - Some changes to make build process clear
Sun, 03 Jun 2007 22:19:47 +0000 displacer "Setup" button instead of "New team", exclude playing teams from setup
Wed, 30 May 2007 20:48:57 +0000 unc0rr Save saves in Save directory
Tue, 29 May 2007 21:55:45 +0000 unc0rr Easter egg (with stub image, will paint later)
Thu, 15 Mar 2007 02:20:31 +0000 displacer merged new team from branch
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Wed, 21 Feb 2007 20:46:51 +0000 unc0rr Small cleanup + fix showing wrong page at startup
Wed, 21 Feb 2007 19:40:06 +0000 unc0rr Small cleanup, faster compilation as a result
Tue, 20 Feb 2007 17:50:59 +0000 displacer chatWidget with layout
Sun, 18 Feb 2007 16:57:43 +0000 displacer simple net cha added
Sun, 18 Feb 2007 12:20:36 +0000 displacer waiting state for net Go button
Sat, 10 Feb 2007 15:07:35 +0000 unc0rr - Better AI thinking behavior
Thu, 08 Feb 2007 19:03:23 +0000 displacer update button for udp servers list
Wed, 07 Feb 2007 22:54:24 +0000 displacer udp server detecting experimental version
Sun, 04 Feb 2007 14:35:28 +0000 displacer some disconnect and remove teams bugfixes
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sun, 14 Jan 2007 23:13:24 +0000 displacer multiple teams now available per host (still alpha)
Sun, 14 Jan 2007 13:23:15 +0000 unc0rr Oops, I should be more careful
Sat, 13 Jan 2007 15:13:23 +0000 displacer first new widgets added to net game
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Mon, 08 Jan 2007 18:21:40 +0000 unc0rr - Limit list of teams in game with 200 px
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Thu, 07 Dec 2006 17:04:55 +0000 unc0rr Stacked walking trough pages
Thu, 16 Nov 2006 22:01:51 +0000 unc0rr Make teams config file name be team name
Thu, 05 Oct 2006 18:44:14 +0000 unc0rr "About" page, not yet filled with content
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sun, 03 Sep 2006 13:54:45 +0000 unc0rr - Multiplayer game start button
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Sun, 05 Feb 2006 12:48:02 +0000 displacer vector removed & teamselwidget moved to constructor
Sun, 15 Jan 2006 23:31:34 +0000 displacer TeamSelect widget alpha added
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 unc0rr Now net game is near available, but exception occurs...
Fri, 16 Dec 2005 20:59:49 +0000 unc0rr - clear demos list before adding items
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
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