hedgewars/uVisualGears.pas
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Tue, 17 Feb 2009 12:58:08 +0000 unc0rr Clouds fixes by nemo
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Mon, 26 Jan 2009 15:57:16 +0000 unc0rr Fix clouds disappearing in the middle of map
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Mon, 19 Jan 2009 19:04:16 +0000 unc0rr Fix engine crash when using alt damage option
Sun, 11 Jan 2009 11:03:09 +0000 unc0rr Disable visual gears when quick replaying
Fri, 21 Nov 2008 15:58:36 +0000 unc0rr - Convert small damage tag to visual gears
Sun, 27 Jul 2008 23:01:41 +0000 unc0rr - Fix problem when clouds number is 0
Sun, 13 Jul 2008 17:58:05 +0000 unc0rr Fix clouds shaking up
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 21:20:17 +0000 unc0rr Update explosion graphics
Fri, 04 Jul 2008 19:25:00 +0000 unc0rr Better ?? implementation of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Mon, 30 Jun 2008 17:36:55 +0000 unc0rr - Fix previous commit
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Sat, 17 May 2008 16:59:32 +0000 unc0rr Add City theme by Tiyuri
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Thu, 13 Mar 2008 20:21:45 +0000 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
Sat, 08 Mar 2008 11:00:04 +0000 unc0rr Fix arithmetics
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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