Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
Added TargetArch.cmake, from
https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
Added tag 0.9.20-release for
changeset af0520a6bf00
switch every optimization from Os to O2
Also move 'disable optimizations' in the internal pascal file for debug mode.
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
Uberfix. TODO: ask fpc guys wtf.