Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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Tue, 26 Jun 2012 00:57:09 +0300 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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Sun, 04 Sep 2011 21:39:50 +0400 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
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Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sat, 15 Jan 2011 16:44:32 +0100 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
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Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 25 Oct 2009 12:40:47 +0000 |
unc0rr |
Change mission file format to allow more flexible config
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Wed, 14 Oct 2009 22:12:02 +0000 |
koda |
Smaxx patch for fixing all sound related issues on any system
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Sat, 03 Oct 2009 12:38:56 +0000 |
unc0rr |
Fix /me chat command in demos
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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Wed, 16 Sep 2009 14:45:00 +0000 |
unc0rr |
Fix a warning
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Wed, 16 Sep 2009 14:44:50 +0000 |
unc0rr |
Don't spam debug messages
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
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Tue, 12 May 2009 15:17:49 +0000 |
unc0rr |
Fix team name in training (broken by ttsmj's random teams patch)
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Sun, 22 Mar 2009 14:35:45 +0000 |
unc0rr |
Random team generator rework by ttsmj
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Wed, 18 Mar 2009 22:02:55 +0000 |
unc0rr |
- Fix warnings in frontend
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Fri, 30 Jan 2009 14:56:27 +0000 |
unc0rr |
Implement initial sound volume option
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Sat, 03 Jan 2009 19:01:50 +0000 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
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Sun, 09 Nov 2008 12:35:54 +0000 |
unc0rr |
Don't rerecord a demo
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Sat, 18 Oct 2008 08:59:43 +0000 |
unc0rr |
- Add brazilian translation
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Wed, 15 Oct 2008 16:25:34 +0000 |
unc0rr |
Fix chat messages in saves and demos
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Wed, 15 Oct 2008 15:02:39 +0000 |
unc0rr |
Share chat between frontend and engine
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Fri, 19 Sep 2008 20:34:41 +0000 |
unc0rr |
- Unbreak previously broken themes
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Sun, 27 Jul 2008 22:14:43 +0000 |
unc0rr |
Add a checkbox in frontend to turn music off
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Sun, 27 Jul 2008 22:09:40 +0000 |
unc0rr |
Add an option to engine for turning music off
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 25 May 2008 14:09:44 +0000 |
unc0rr |
Use nick from frontend to prepend chat messages
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 20 Jan 2008 13:41:38 +0000 |
unc0rr |
- Use shotgun training as more attractive than the second one with bazooka
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Tue, 15 Jan 2008 08:04:09 +0000 |
displacer |
missing header fix
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Wed, 26 Dec 2007 22:16:22 +0000 |
unc0rr |
- Header cleanup in game.cpp
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Wed, 19 Dec 2007 20:54:00 +0000 |
unc0rr |
Some misc fixes
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Wed, 19 Dec 2007 11:10:23 +0000 |
displacer |
working weapons select
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Sun, 16 Dec 2007 15:58:29 +0000 |
unc0rr |
- Save after save now works
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Fri, 14 Dec 2007 16:13:35 +0000 |
unc0rr |
- Simplify net game objects relationship
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Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
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Sun, 30 Sep 2007 14:43:15 +0000 |
unc0rr |
Use same team colors everywhere
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Sat, 22 Sep 2007 17:04:28 +0000 |
unc0rr |
- Training format change
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Sat, 22 Sep 2007 10:45:18 +0000 |
unc0rr |
Now trainings can have custom ammostore
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Fri, 21 Sep 2007 21:51:48 +0000 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 19:18:06 +0000 |
unc0rr |
- Use current screen color depth in engine
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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Tue, 18 Sep 2007 18:24:02 +0000 |
unc0rr |
First step to store trainings in files
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Sat, 15 Sep 2007 13:01:44 +0000 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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Fri, 14 Sep 2007 20:51:40 +0000 |
unc0rr |
Triggers proof-of-concept
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Sat, 08 Sep 2007 12:12:23 +0000 |
unc0rr |
Better stub for Training mode
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Thu, 06 Sep 2007 19:10:03 +0000 |
unc0rr |
More work on Training mode
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Thu, 12 Jul 2007 14:44:41 +0000 |
unc0rr |
Get possible screen resolutions from SDL library
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Mon, 11 Jun 2007 15:53:29 +0000 |
unc0rr |
Small fixes
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Wed, 30 May 2007 20:48:57 +0000 |
unc0rr |
Save saves in Save directory
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Sun, 27 May 2007 20:17:55 +0000 |
unc0rr |
Option for alternative damage tags
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Thu, 10 May 2007 21:19:12 +0000 |
unc0rr |
Simplify reading from file ;)
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Thu, 15 Mar 2007 22:46:37 +0000 |
displacer |
merge fixes from branch
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Fri, 23 Feb 2007 14:24:32 +0000 |
unc0rr |
- Change proto version to 4
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Tue, 20 Feb 2007 22:34:42 +0000 |
displacer |
some debug messages removed
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Tue, 20 Feb 2007 21:08:46 +0000 |
displacer |
frewetype warning is now printed to console
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Sat, 10 Feb 2007 15:07:35 +0000 |
unc0rr |
- Better AI thinking behavior
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Thu, 08 Feb 2007 20:54:14 +0000 |
displacer |
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
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Wed, 07 Feb 2007 00:30:25 +0000 |
displacer |
segfault after endgame fixed?!
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Mon, 05 Feb 2007 23:34:00 +0000 |
unc0rr |
Fix net game ;)
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Mon, 05 Feb 2007 22:39:01 +0000 |
unc0rr |
- Fix net game bug
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Sat, 03 Feb 2007 00:04:52 +0000 |
displacer |
additional error checking
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Sun, 21 Jan 2007 19:53:25 +0000 |
displacer |
first buggy hedgehogs num net change
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Mon, 15 Jan 2007 21:20:36 +0000 |
unc0rr |
- Store more team specific values in HWTeam
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Mon, 15 Jan 2007 18:45:07 +0000 |
displacer |
Run game message added, team and config info provided for net game
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Sat, 13 Jan 2007 22:32:08 +0000 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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Thu, 11 Jan 2007 23:19:18 +0000 |
unc0rr |
Game config commands are generated by GameCFGWidget
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Mon, 08 Jan 2007 20:51:22 +0000 |
unc0rr |
Use new parameters, small protocol change
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
|
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Sun, 10 Dec 2006 18:57:05 +0000 |
unc0rr |
'Show FPS' and 'FPS limit' options
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Fri, 08 Dec 2006 21:14:52 +0000 |
displacer |
automatic assign of game server TCP port
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Fri, 24 Nov 2006 19:33:43 +0000 |
unc0rr |
Protocol version sets in CMake
|
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Thu, 23 Nov 2006 21:51:47 +0000 |
unc0rr |
Engine gets Data path from frontend
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Sun, 19 Nov 2006 14:11:02 +0000 |
displacer |
fixed: choose map for simple game is working now
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Sat, 18 Nov 2006 23:48:24 +0000 |
displacer |
map choose from files added
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Sat, 18 Nov 2006 14:47:50 +0000 |
unc0rr |
- Fix infinite loop when selecting weapon with ammo menu
|
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Tue, 14 Nov 2006 20:39:30 +0000 |
unc0rr |
'Proto' class to make things easier
|
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Wed, 01 Nov 2006 20:26:45 +0000 |
unc0rr |
- Fixes for map mushrooms
|
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Sat, 28 Oct 2006 15:35:31 +0000 |
displacer |
rgb instead of rgba sending to engine
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Sat, 28 Oct 2006 15:09:51 +0000 |
displacer |
multiplayer colors enabled
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Fri, 27 Oct 2006 22:14:02 +0000 |
unc0rr |
Fixed compilation on *nix .)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Mon, 02 Oct 2006 18:09:39 +0000 |
displacer |
tcp sockets are incapsulated in TCPBase class now
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Sun, 01 Oct 2006 20:25:03 +0000 |
displacer |
united TCP transfers for start game and receive preview
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Sun, 01 Oct 2006 20:14:30 +0000 |
displacer |
prepare uniting tcp classes
|
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Tue, 26 Sep 2006 20:24:32 +0000 |
displacer |
working map preview
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Thu, 21 Sep 2006 17:57:35 +0000 |
unc0rr |
Fix demos usability
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Sat, 16 Sep 2006 15:15:30 +0000 |
unc0rr |
Fix hedgehog physics %)
|
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Fri, 15 Sep 2006 20:38:25 +0000 |
unc0rr |
Don't save demos in 'bin' dir
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Mon, 11 Sep 2006 18:27:49 +0000 |
unc0rr |
fix 'Simple game' and playing demos
|
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Sat, 09 Sep 2006 17:59:25 +0000 |
unc0rr |
- Small fix for AI
|
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Sat, 09 Sep 2006 16:59:10 +0000 |
displacer |
teams and hedgedogs num selection added to HWgame
|
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Sun, 27 Aug 2006 13:21:11 +0000 |
unc0rr |
Update file headers & delete unneeded files
|
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Sun, 27 Aug 2006 13:16:40 +0000 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
|
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Fri, 18 Aug 2006 19:59:16 +0000 |
displacer |
GameUIConfig* member removed
|
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
|
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
|
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Tue, 25 Jul 2006 20:19:46 +0000 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
|
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|
Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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Mon, 24 Jul 2006 22:37:34 +0000 |
unc0rr |
Start rewrite ui
|
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Sat, 21 Jan 2006 16:18:19 +0000 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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Sun, 15 Jan 2006 23:56:47 +0000 |
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- Rename frontend to hedgewars and compile it to engine directory
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Tue, 10 Jan 2006 19:53:18 +0000 |
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- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:29:14 +0000 |
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- Fixed crash in IPC code
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Sat, 07 Jan 2006 15:23:45 +0000 |
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- More binds
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Sat, 31 Dec 2005 13:46:49 +0000 |
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- Anti-flood and anti-lag changes
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Wed, 28 Dec 2005 22:18:11 +0000 |
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With this patch the game doesn't crash when gaming by net
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Tue, 27 Dec 2005 10:20:55 +0000 |
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Now net game is near available, but exception occurs...
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Fri, 16 Dec 2005 20:59:49 +0000 |
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- clear demos list before adding items
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Wed, 07 Dec 2005 20:36:55 +0000 |
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Frontend lets define more binds
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Tue, 06 Dec 2005 19:46:40 +0000 |
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- Get rid of old frontend
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Sun, 13 Nov 2005 22:13:58 +0000 |
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- Many improvements to frontend
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Wed, 09 Nov 2005 18:31:11 +0000 |
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frontend rewrite for QT4
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