Wed, 16 Jan 2019 23:50:35 +0100 |
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Lua: Fix SetAmmoDelay not working properly when called after initialization
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Wed, 16 Jan 2019 15:40:11 +0100 |
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Add SetTeamPassive. Passive teams are treated like frozen teams
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Wed, 16 Jan 2019 03:40:05 +0100 |
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Campaign: Select next unfinished mission after completing one
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Wed, 16 Jan 2019 00:37:26 +0100 |
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Make game engine load the user's locale correctly (bug 688)
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Tue, 15 Jan 2019 00:48:57 +0100 |
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Highlight next target for most target practices
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Mon, 14 Jan 2019 00:34:56 +0100 |
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Reverse order of visual gears linked list
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Mon, 14 Jan 2019 17:59:32 +0100 |
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Update changelog for campaign updates
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Mon, 14 Jan 2019 07:14:18 +0100 |
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Outsource commonly used words in siPointType to QTfrontend
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Sun, 13 Jan 2019 22:22:40 +0100 |
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Fix airplane line being drawn in front of many HUD elements
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Sun, 13 Jan 2019 17:28:33 +0100 |
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Disallow placement of piano beyond bounce world edge
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Sat, 12 Jan 2019 23:26:33 +0100 |
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Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
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Fri, 11 Jan 2019 03:50:06 +0100 |
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Render contour of flying saucer is in (mostly) opaque
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Thu, 10 Jan 2019 23:10:20 +0100 |
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Fix Racer ghost not resetting properly after a skip (bug 565)
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Thu, 10 Jan 2019 19:21:08 +0100 |
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Fix wind bar animation not looping properly
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Thu, 10 Jan 2019 03:14:02 +0100 |
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Use player team's control scheme for all teams if there's a mission team
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