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Mon, 31 Oct 2011 16:44:25 +0100
Bee:
changeset
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
Mon, 31 Oct 2011 14:44:43 +0100
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
changeset
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
Mon, 31 Oct 2011 13:36:39 +0100
fix HideMission()
changeset
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
changeset
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
changeset
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100
just moving ios server stuff around
changeset
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
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