Mon, 09 Jan 2006 20:29:14 +0000 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
Sat, 07 Jan 2006 15:23:45 +0000 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
Sat, 07 Jan 2006 15:21:44 +0000 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
Thu, 05 Jan 2006 22:55:45 +0000 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
Sat, 31 Dec 2005 13:46:49 +0000 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
Sat, 31 Dec 2005 13:45:09 +0000 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
Wed, 28 Dec 2005 23:34:22 +0000 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
Fri, 23 Dec 2005 23:14:31 +0000 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 - clear demos list before adding items
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items - start to implement net game
Fri, 16 Dec 2005 20:57:14 +0000 - improve land generation
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation - don't use themes with no objects
Wed, 07 Dec 2005 20:36:55 +0000 Frontend lets define more binds
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 - Get rid of old frontend
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend - additions to avematan theme - many work on frontend
Mon, 05 Dec 2005 21:46:15 +0000 Add theme objects to land
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
Sun, 04 Dec 2005 19:06:56 +0000 - Land generator uses templates to generate
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate - Small fixes
Sun, 04 Dec 2005 15:28:31 +0000 - Fixed spawning boxes under water
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water - Don't spawn mines in forts mode - Changed ping?pong! messages - Small optimization of random - New cool land generator
Sun, 13 Nov 2005 22:13:58 +0000 - Many improvements to frontend
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend - Small optimization of generating random data in uRandom.pas
Wed, 09 Nov 2005 18:31:11 +0000 frontend rewrite for QT4
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
Wed, 26 Oct 2005 21:15:35 +0000 Binds and various fixes
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
Wed, 26 Oct 2005 17:26:39 +0000 Start to write QT frontend
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
Mon, 12 Sep 2005 21:16:57 +0000 minor code review
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
Sun, 11 Sep 2005 21:02:11 +0000 - Various fixes for ammo cases
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases - Spawning case on turn end (max 5 cases)
Sun, 11 Sep 2005 11:45:01 +0000 - Minor code simplifying
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying - Stub for spawning cases with ammo on turn end
Fri, 09 Sep 2005 21:45:31 +0000 - Mine checks whether a hedgehog is near less frequently
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently - Case with ammo (not fully implemented)
Wed, 07 Sep 2005 18:51:53 +0000 - Show no crosshair when using mine
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine - Fix for ability to play one kind of sound in many channels simultaneously - Sound for activated mine
Tue, 06 Sep 2005 19:09:39 +0000 Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
Sun, 04 Sep 2005 21:19:19 +0000 Fix some issues with sound
unc0rr [Sun, 04 Sep 2005 21:19:19 +0000] rev 11
Fix some issues with sound
Sat, 03 Sep 2005 16:01:28 +0000 - Mine weapon
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon - Random mines on map - Refactored code that places weapons to slots - Generating more spawn points - cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex - Changed weapons to slots mapping
Thu, 01 Sep 2005 18:41:23 +0000 - Show explosion
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion - Use Gear.State instead of Gear.Tag in gtSmokeTrace
Sun, 28 Aug 2005 19:00:20 +0000 - Hedgehogs spawn points can be generated under the girder
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder - rename CountZeroz -> CountNonZeroz
Thu, 25 Aug 2005 17:57:37 +0000 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
Thu, 25 Aug 2005 17:15:36 +0000 Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 Show wind speed on bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 - set svn:eol-style to native
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native - Fixes for compilation and run on *nix - Read hedgehogs spawn points from fort's config
Mon, 22 Aug 2005 21:38:06 +0000 - On every frame there was made one superfluous game tick resulting in variable game speed
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed - Removed comment written in russian
Mon, 22 Aug 2005 15:06:42 +0000 - Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr [Mon, 22 Aug 2005 15:06:42 +0000] rev 2
- Support for forts game mode option. Works for demos, frontend doesn't support it. - Updated copyright info for forts
Mon, 22 Aug 2005 13:35:41 +0000 Add current sources.
unc0rr [Mon, 22 Aug 2005 13:35:41 +0000] rev 1
Add current sources. hw, hwserv and runhelper are compilable under Windows and *nix with FreePascal (and use -Od option) and run well on these OSes Hedge.dpr can be run only in Windows... to be ported
Sun, 21 Aug 2005 20:58:04 +0000 "default layout"
root [Sun, 21 Aug 2005 20:58:04 +0000] rev 0
"default layout"
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