hedgewars/uCollisions.pas
Tue, 11 Oct 2011 01:07:37 +0200 sheepluva something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 sheepluva make slope calcs skip small gaps
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Fri, 16 Sep 2011 00:18:21 +0200 sheepluva TestRectForObstacle: areas outside map borders are not passable
Wed, 14 Sep 2011 17:17:50 +0200 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Sat, 10 Sep 2011 03:27:47 +0200 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
Fri, 09 Sep 2011 20:17:50 +0200 sheepluva move hedgehogs out of walls
Sat, 03 Sep 2011 18:04:19 -0400 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
Mon, 15 Aug 2011 20:18:18 +0400 unc0rr Why so suspicious?
Sun, 14 Aug 2011 23:52:45 -0400 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 nemo bump up max collision to 1024 entries
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Fri, 31 Dec 2010 21:39:12 +0100 sheepluva fix sticky rope issue
Sun, 26 Dec 2010 15:37:43 -0500 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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