Fri, 16 Apr 2010 00:02:30 +0000 Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 Engine:
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine: * Added real alpha blending to CopyToXY
Tue, 13 Apr 2010 22:45:46 +0000 fix all of what was committed before
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 lots of untested stuff for the ifrontend
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 patch by raptor (polished by me) to allow tiger/xcode24 compilation
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 Engine:
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine: * Moved "enum member to string" functions to uMisc * Print gear types in debug log instead of ordinals
Sun, 11 Apr 2010 09:53:28 +0000 Engine:
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine: * Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
Sun, 11 Apr 2010 03:43:13 +0000 new manager for handling (future) rotations
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations added a macro for the settings file
Sun, 11 Apr 2010 01:04:54 +0000 offset graves
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
Sat, 10 Apr 2010 21:36:40 +0000 Frontend:
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend: * Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows * Teams are now saved in ini format to allow easier addition of future stats/properties * Due to those changes old files/settings/teams will be ignored
Sat, 10 Apr 2010 20:48:09 +0000 simplify the general settings and review minor stuff
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 Engine:
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine: * Moved "new crate" messages to group AmmoInfo * Show Sudden Death countdown * Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
Sat, 10 Apr 2010 01:09:29 +0000 add support for modifying the name of the team
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team nicer presentation of hog+hat
Fri, 09 Apr 2010 21:08:27 +0000 add support to editing hog names
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 fix the save of the team and rearrange hat/name modification
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 Skip loading of splashes
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 Fix splashes for older graphics cards
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 moved around team creation
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation add flags support add forts support need to find another way to save on file
Thu, 08 Apr 2010 17:56:30 +0000 Frontend:
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend: * Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
Thu, 08 Apr 2010 02:35:40 +0000 implement an add/remove team in the ifrontend
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0 * engine: some more value caching
Wed, 07 Apr 2010 15:54:15 +0000 rewrote a couple of things i didn't like
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 Engine:
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine: * readded rope sounds (feedback!)
Wed, 07 Apr 2010 03:29:38 +0000 Correct interaction of cave and placement.
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 much better
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
Wed, 07 Apr 2010 02:58:12 +0000 minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 fix a couple of leaks in hte ifrontend
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 usa a cached dictionary and write only when needed
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 restore sndIncoming for the other 2 air attacks
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 "muerte súbida" duh!
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 restore and update the old general settings
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings show hats in the team table
Tue, 06 Apr 2010 14:32:26 +0000 fixed size of yinyang flag, thanks to inu for the heads up
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 Engine:
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine: * Teams leaving a net game will now teleport out of the map instead of commiting suicide
Tue, 06 Apr 2010 09:58:43 +0000 * add fixed grave Simple.png, by "anon__"
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__" * ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
Tue, 06 Apr 2010 02:39:06 +0000 make the tables work also on iphone
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone make the popover menu work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 These don't belong here.
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 Return to -dev builds
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 merged code from ipad and iphone frontends
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends (aka HedgewarsMobile is a universal application)
Sun, 04 Apr 2010 16:38:00 +0000 Engine:
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine: * Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
Sun, 04 Apr 2010 15:51:19 +0000 with this patch I'm unable to make rope stuck in land
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 CMake:
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake: * Set a registry (uninstall) path without version number for easier Xfire detection (needs testing) * Added Lua to INSTALL * Set README's line endings to native
Sun, 04 Apr 2010 07:50:01 +0000 Better default values
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
Sat, 03 Apr 2010 16:32:48 +0000 try this instead
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
Sat, 03 Apr 2010 16:02:13 +0000 Am i late for last-minute spanish translation?
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 Oops, forgot this
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 fix building without DEBUGFILE
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 Update pt_PT translations by inu 0.9.13-release
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
Sat, 03 Apr 2010 14:00:13 +0000 Updated slovak by jose1711
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 Update russian translation
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 New game scheme option to turn off land objects
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 * swedish translation by BeholdMyGlory
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory * oh and yay, rev 3333 :D
Sat, 03 Apr 2010 10:35:53 +0000 * give translators their "unfinished" tags back :>
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :> * fix xfire.h path in hedgewars.pro file (letter was in wrong case) * lupdate and lrelease again * I hope everything's correct now XD
Sat, 03 Apr 2010 10:26:24 +0000 Palewolf:
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf: * SniperRifle.lua: convert spaces to tabs * Update spanish translation sheepluva: translations: * ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf * ran lupdate and lrelease frontend: * reduce min window-size a bit * make option page scale down better engine: * replacing Smaxx' latest commit with a TryDo()
Sat, 03 Apr 2010 08:47:06 +0000 Some stuff for game server administration task
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 Engine:
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine: * Avoid GetRandom(0) causing an exception
Sat, 03 Apr 2010 06:52:26 +0000 Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 Add ApplyAmmoChanges to get text/animation/crosshairs
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
sheepluva [Sat, 03 Apr 2010 06:29:24 +0000] rev 3279
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 One more tiny island map. Just to pad the Small map section a bit
nemo [Sat, 03 Apr 2010 06:28:36 +0000] rev 3278
One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 Oops, fix server
unc0rr [Sat, 03 Apr 2010 06:25:23 +0000] rev 3277
Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 hats \o/
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 * add some tiny translation from inu
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu * remove useless line * burn another revision x)
Fri, 02 Apr 2010 23:03:40 +0000 set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 * add some kind of SniperRifle training mission
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission * add impactsound to gtTarget * make hats work in lua scripts
Fri, 02 Apr 2010 22:44:14 +0000 initial support for hat selection on the ifrontend
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 Antialias Target.png and Clouds.png
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 GetRandom(0) is illegal
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 Slightly different easing equations for bigexplosion
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 Slovak translation from jose1711
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 - Parallax effect for horizont when water is out of sight
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight - Honor reducedquality and don't calculate offsets on wimpy machines
Fri, 02 Apr 2010 18:36:14 +0000 inu adds portugese translation
nemo [Fri, 02 Apr 2010 18:36:14 +0000] rev 3264
inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 Fix line endings. Again.
nemo [Fri, 02 Apr 2010 18:35:53 +0000] rev 3263
Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 Complete slovak locale by jose1711
nemo [Fri, 02 Apr 2010 18:22:53 +0000] rev 3262
Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo [Fri, 02 Apr 2010 16:04:37 +0000] rev 3261
Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 Allow to set motd for old client versions (not used yet, as server needs some refactoring)
unc0rr [Fri, 02 Apr 2010 15:59:23 +0000] rev 3260
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo [Fri, 02 Apr 2010 15:58:45 +0000] rev 3259
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 Update russian translation a bit more
unc0rr [Fri, 02 Apr 2010 15:58:37 +0000] rev 3258
Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 Maps:
smxx [Fri, 02 Apr 2010 15:53:58 +0000] rev 3257
Maps: * Added two missing 'end' statements in mission scripts
Fri, 02 Apr 2010 15:50:54 +0000 Spanish translation for new maze settings
palewolf [Fri, 02 Apr 2010 15:50:54 +0000] rev 3256
Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo [Fri, 02 Apr 2010 15:41:39 +0000] rev 3255
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 Call modify damage on poison damage
nemo [Fri, 02 Apr 2010 15:33:11 +0000] rev 3254
Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 display team contents in the ifrontend
koda [Fri, 02 Apr 2010 15:30:54 +0000] rev 3253
display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 Retouched Pikachu hat
palewolf [Fri, 02 Apr 2010 15:28:09 +0000] rev 3252
Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 continue working for team support on the ifrontend
koda [Fri, 02 Apr 2010 15:08:43 +0000] rev 3251
continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 intial support for team configuration on the ifrontend
koda [Fri, 02 Apr 2010 12:38:36 +0000] rev 3250
intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
sheepluva [Fri, 02 Apr 2010 10:50:10 +0000] rev 3249
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 - Added SkyOffset, HorizontOffset as global vars
palewolf [Fri, 02 Apr 2010 08:46:57 +0000] rev 3248
- Added SkyOffset, HorizontOffset as global vars - Move Sky, Clouds and Flakes with camera too
(0) -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 +10000 tip