Thu, 15 Mar 2018 21:15:16 +0100 |
Wuzzy |
Remove Qt SVG and Qt OpenGL as hard dependencies
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Wed, 14 Mar 2018 15:19:08 +0100 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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Mon, 06 Nov 2017 22:26:54 +0100 |
unc0rr |
- Update .pro file
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Mon, 26 Sep 2016 23:36:00 -0400 |
koda |
Drop xfire module
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Sun, 02 Nov 2014 23:36:01 +0300 |
unC0Rr |
Fix map preview desync
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Thu, 05 Jun 2014 23:42:46 +0400 |
unc0rr |
Some further work on map optimizer
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Wed, 30 Apr 2014 15:26:50 +0400 |
unc0rr |
Drawn maps optimizer - first steps:
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Tue, 18 Feb 2014 00:07:13 +0400 |
unc0rr |
Fix issue 780 (copy-paste fail)
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Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
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Thu, 12 Dec 2013 22:57:51 +0400 |
unc0rr |
More sane default weapons: remove rc, freezer, portals and landspray
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Mon, 11 Nov 2013 00:15:20 +0400 |
unc0rr |
Frontend builds
sdl2transition
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Wed, 12 Jun 2013 01:04:30 +0200 |
koda |
drop the '_'
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Wed, 05 Jun 2013 14:00:29 +0200 |
sheepluva |
good-bye QAspectRatioLayout
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