Sun, 07 Nov 2010 16:41:03 +0300 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 Fix some warnings
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 more portuguese
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 Prevent escape
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 more polish
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
Sat, 06 Nov 2010 17:56:24 -0400 2 more variables to control water rise and health loss during sudden death.
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 perform an additional check on gamestart
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 Forgot to disable these in 4116:877ecc9d9d82
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Small tweak to Nature/LandTex
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex Change icon.png too, you idiot!
Sat, 06 Nov 2010 14:05:17 +0100 Fix watermelon fragments stray pixels.
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels. Clean Nature/Landtex.svg a little
Sat, 06 Nov 2010 03:57:47 +0100 help pages for iphone
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
Fri, 05 Nov 2010 22:32:00 -0400 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 21:59:02 -0400 more portugese
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
Fri, 05 Nov 2010 19:07:17 -0400 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise. They aren't dynamic yet.
Fri, 05 Nov 2010 18:56:12 -0400 revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
Fri, 05 Nov 2010 18:10:05 -0400 and again with the polish
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
Fri, 05 Nov 2010 17:53:58 -0400 I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
Fri, 05 Nov 2010 17:31:47 -0400 polish update
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
Fri, 05 Nov 2010 17:30:53 -0400 swedish updates, new goals and such
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
Fri, 05 Nov 2010 17:27:14 -0400 This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 15:37:36 -0400 merge
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Fri, 05 Nov 2010 20:08:15 +0100 merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
Fri, 05 Nov 2010 15:36:45 -0400 Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 frontend french update - still some unfinished blocks
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 scale down larger buttons to match the others
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 updated swedish translation
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 update translation files
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
Fri, 05 Nov 2010 12:32:35 -0400 New title and campaign mode images
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 merge
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
Fri, 05 Nov 2010 16:07:39 +0100 fix issue 2 - taunts during AI turns
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix issue #2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 portugese translation for opendesktop files
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 some changelog changes
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 make the support page more portable
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable fix the respondsToSelector calls and update modes
Thu, 04 Nov 2010 18:19:28 -0400 fix copypasta
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 it locale for opendesktop
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop update ios gamemodes
Thu, 04 Nov 2010 19:52:35 +0100 Oops, didn't see this one. Thanks sheepluva
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 Make health machine effects impact health reset
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 some crappy german translation, feel free to improve :P
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Move LandBackTex to break simmetry as nemo suggested
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested Optipng new Nature's LandTex
Wed, 03 Nov 2010 18:18:16 -0400 adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 new maps: ShoppaKing and TrophyRace
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 slovak opendesktop translations
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 oops
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
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