Tue, 22 Jan 2019 18:28:05 +0100 |
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ACF8: Make sure leader looks left at mission start
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Tue, 22 Jan 2019 18:00:08 +0100 |
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ACF8: Fix princess scene failing to initialize
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Tue, 22 Jan 2019 17:40:46 +0100 |
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ACF: Dump unused campaign vars, use fallback values
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Mon, 21 Jan 2019 19:49:38 +0100 |
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More spawn height tweaking in missions
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Tue, 04 Sep 2018 20:38:15 +0200 |
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Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 19:40:49 +0100 |
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ACF8: Fix invisible cyborg sometimes blocking the way
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 04:07:35 +0100 |
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Fix various typos in translatable strings
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