Tue, 22 Jan 2019 18:28:05 +0100 ACF8: Make sure leader looks left at mission start
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:28:05 +0100] rev 14665
ACF8: Make sure leader looks left at mission start
Tue, 22 Jan 2019 20:35:11 +0300 match literals in fp macro
alfadur [Tue, 22 Jan 2019 20:35:11 +0300] rev 14664
match literals in fp macro
Tue, 22 Jan 2019 18:17:19 +0100 Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:17:19 +0100] rev 14663
Don't render AI hog thinking bubble in cut scenes
Tue, 22 Jan 2019 18:00:08 +0100 ACF8: Fix princess scene failing to initialize
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:00:08 +0100] rev 14662
ACF8: Fix princess scene failing to initialize
Tue, 22 Jan 2019 17:40:46 +0100 ACF: Dump unused campaign vars, use fallback values
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 17:40:46 +0100] rev 14661
ACF: Dump unused campaign vars, use fallback values
Tue, 22 Jan 2019 07:47:27 +0100 ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:47:27 +0100] rev 14660
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
Tue, 22 Jan 2019 07:17:07 +0100 HedgeEditor: Force-set AirMinesNum to 0
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:17:07 +0100] rev 14659
HedgeEditor: Force-set AirMinesNum to 0
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