unc0rr [Fri, 18 Aug 2006 21:02:11 +0000] rev 119
Fix prefix issues
displacer [Fri, 18 Aug 2006 20:46:43 +0000] rev 118
pixmap for command as its fort
displacer [Fri, 18 Aug 2006 20:37:50 +0000] rev 117
HWTeam integration in team select widget
displacer [Fri, 18 Aug 2006 19:59:16 +0000] rev 116
GameUIConfig* member removed
unc0rr [Fri, 18 Aug 2006 14:17:25 +0000] rev 115
Fix compilation on *nix
displacer [Thu, 17 Aug 2006 18:16:51 +0000] rev 114
add remove command slot fixed
unc0rr [Thu, 17 Aug 2006 13:54:18 +0000] rev 113
- Many small fixes in engine
- Better widget placement and translation update in frontend
unc0rr [Wed, 16 Aug 2006 21:35:27 +0000] rev 112
Fix use of slot 8 and avoid such bug in future
unc0rr [Wed, 16 Aug 2006 11:41:00 +0000] rev 111
- 'net nickname' and 'server address' options are on PageNet
- Don't set bots process thread pointer to nil
unc0rr [Mon, 14 Aug 2006 14:49:40 +0000] rev 110
- Use right packet length
- Show messagebox when failed to run engine
unc0rr [Sat, 12 Aug 2006 17:41:02 +0000] rev 109
- Initialize translations earlier
- Fix some small issues and small cleanup
unc0rr [Fri, 11 Aug 2006 20:00:29 +0000] rev 108
Small fixes for better FPC compatibility
unc0rr [Fri, 11 Aug 2006 16:17:50 +0000] rev 107
- Many type fixes
- Get rid of all pointer<->integer typecasts
unc0rr [Thu, 10 Aug 2006 22:19:35 +0000] rev 106
Small fix for 64bit compatibility
unc0rr [Thu, 10 Aug 2006 21:52:14 +0000] rev 105
- Fixed integer->longint
- Many small changes
unc0rr [Thu, 10 Aug 2006 21:22:55 +0000] rev 104
Add simple SDL test app
unc0rr [Mon, 07 Aug 2006 22:49:50 +0000] rev 103
Tool for debugging
unc0rr [Mon, 07 Aug 2006 12:08:43 +0000] rev 102
New faster random generator
unc0rr [Sun, 06 Aug 2006 20:58:05 +0000] rev 101
Get rid of pointer <> integer typecasts
unc0rr [Sun, 06 Aug 2006 20:08:15 +0000] rev 100
Get rid of x86 assembler when using fpc
unc0rr [Sun, 06 Aug 2006 17:11:33 +0000] rev 99
- On windows make packages with all needed dlls
- Fix for long path failure
unc0rr [Sun, 06 Aug 2006 16:00:23 +0000] rev 98
Repair build system
unc0rr [Sun, 06 Aug 2006 15:48:48 +0000] rev 97
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
- fix build
unc0rr [Sun, 06 Aug 2006 15:47:20 +0000] rev 96
prepare for the next commit
unc0rr [Sat, 05 Aug 2006 20:57:36 +0000] rev 95
- Fixed compilation
- Rewritten attack code
- Many small changes
unc0rr [Mon, 31 Jul 2006 11:31:31 +0000] rev 94
+1 layouted page
unc0rr [Sun, 30 Jul 2006 22:18:37 +0000] rev 93
- small fix to translation
- Forts preview renders square pixmap
unc0rr [Sun, 30 Jul 2006 18:59:35 +0000] rev 92
- Fix win message to appear only after all hedgehogs death
- 2 more land templates
unc0rr [Sun, 30 Jul 2006 18:57:44 +0000] rev 91
oops, forgot to commit a file
unc0rr [Thu, 27 Jul 2006 21:13:04 +0000] rev 90
One more page become layouted
unc0rr [Thu, 27 Jul 2006 15:24:14 +0000] rev 89
- Fix various bugs
- CPack support
unc0rr [Wed, 26 Jul 2006 13:44:11 +0000] rev 88
- Fix internationalization issues
- Full Russian translation
unc0rr [Wed, 26 Jul 2006 12:25:48 +0000] rev 87
Convert all pages to classes
unc0rr [Tue, 25 Jul 2006 20:19:46 +0000] rev 86
Predefined teams, 'simple game' doesn't need to create team
unc0rr [Tue, 25 Jul 2006 13:32:11 +0000] rev 85
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr [Mon, 24 Jul 2006 22:37:34 +0000] rev 84
Start rewrite ui
unc0rr [Mon, 24 Jul 2006 14:03:51 +0000] rev 83
- First hedgehog in team has first turn in team
- AI fix: let bots go to the right
and... Show whether round finished with draw or team won... get rid of error message
unc0rr [Sun, 23 Jul 2006 21:22:44 +0000] rev 82
- New fort
- New weapon Fire Punch
- Many small fixes
unc0rr [Fri, 21 Jul 2006 20:37:44 +0000] rev 81
More translations
unc0rr [Thu, 20 Jul 2006 20:11:32 +0000] rev 80
- Fixed bug with hedgehog under water using rope
- Add locale support in engine
- Bots use ljump and hjump
- Fix shotgun rating
- Support for theme-dependent sprites
- Horizon and sky can have any image size
- Many small fixes
unc0rr [Sun, 16 Jul 2006 08:13:51 +0000] rev 79
- New test map
- Baseball bat
- Flames
- Bots can use baseball bat
- Many small changes
unc0rr [Wed, 12 Jul 2006 15:39:58 +0000] rev 78
Cluster bomb
unc0rr [Tue, 11 Jul 2006 21:23:00 +0000] rev 77
Delete two more deprecated files
unc0rr [Tue, 11 Jul 2006 21:09:06 +0000] rev 76
Delete deprecated folder .)
unc0rr [Tue, 11 Jul 2006 21:04:05 +0000] rev 75
- New First Aid powerup
- New power progressbar
- Less powerful Desert Eagle
- Bots can use Desert Eagle
- Set TurnTimeLeft to 0 when hh damaged
- Bots can handle situation when ammo is over
- Bots can go in different directions to reach good position, not just only go left or right
- Small fixes for FillLand (use all the array)
- Fixes for world geometry, get rid of one variable
- Added missed in previous commit files
- New test map
unc0rr [Sat, 08 Jul 2006 21:40:03 +0000] rev 74
- Unicode support for team and hedgehogs names
- Clouds move in vertical direction also
- Many fixes to hedgehog physics
- Support for different images in 16 and 32 bit screen resolution
- Fixed bots behavior after attack
- Fixed camera behavior right after the game start
unc0rr [Mon, 03 Jul 2006 17:46:58 +0000] rev 73
- More smooth hedgehogs physics
- Use CMake build system
unc0rr [Thu, 29 Jun 2006 18:27:53 +0000] rev 72
Basic save support in engine
unc0rr [Wed, 28 Jun 2006 18:27:42 +0000] rev 71
- Changed falling damage scoring
- Update version to 0.2
- Bots avoid explosions caused by their weapon
- Fix camera movement
unc0rr [Fri, 23 Jun 2006 20:02:41 +0000] rev 70
- Many AI improvements
- New 'spray objects' on generated land
- Many small fixes
unc0rr [Tue, 20 Jun 2006 21:22:15 +0000] rev 69
Show the bot thinking, when he does it after attack
unc0rr [Tue, 20 Jun 2006 21:21:31 +0000] rev 68
Collision-related stuff
unc0rr [Tue, 20 Jun 2006 21:20:06 +0000] rev 67
- 2 more Land templates
- prevent generated land to be outbound
unc0rr [Tue, 20 Jun 2006 21:18:49 +0000] rev 66
Many AI improvements, bots do think in separate thread
unc0rr [Tue, 20 Jun 2006 20:08:17 +0000] rev 65
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
- Update Makefile
unc0rr [Wed, 14 Jun 2006 15:50:22 +0000] rev 64
- Start AI rewrite
- Many small changes
displacer [Fri, 24 Feb 2006 16:06:12 +0000] rev 63
Scroll added to team control widget
unc0rr [Sun, 05 Feb 2006 18:51:54 +0000] rev 62
No more hedgehogs hung in air
displacer [Sun, 05 Feb 2006 12:48:35 +0000] rev 61
colors added to teamselwidget
displacer [Sun, 05 Feb 2006 12:48:02 +0000] rev 60
vector removed & teamselwidget moved to constructor
unc0rr [Sat, 04 Feb 2006 22:37:12 +0000] rev 59
Fixed compile (second try)
unc0rr [Sat, 04 Feb 2006 22:35:09 +0000] rev 58
Fixed compile
unc0rr [Wed, 01 Feb 2006 20:42:53 +0000] rev 57
- Fixed compiling .)
- Fixed camera following gears
unc0rr [Wed, 25 Jan 2006 19:45:39 +0000] rev 56
- Replaced water sprite
- Many small ammo fixes
- Increased speed of placing land objects
- New land template
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading
- New unit for graphic functions
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object
- Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance
- Gears are square when checking collisions
- Ability to load map from png file
- Show more clear information when fail to load file
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory
- Added icon for windows
- Added incomplete russian translation
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper
- Rename hw -> hwengine
- Updated copyright info
- Fixed graves not reacting on explosion
- Fixed fpc warning
- Fill Land by another ( hope better) way
- One more land template
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting
- Fixed slow walking on hedgehog
- Fixed accidently disabled bots' ammo
- Fixed exception when runnig engine without command line parameters
- One more template
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command
- Fixed "AI: incorrect try to switch weapon" bug
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite
- Console with autocompletion
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case
- Cleaned up dynamite code
- Dynamite sprite
- Frontend shows error messages from engine (except IPC-related :) )
- changed IPC-related stuff in frontend
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior
- Fixed pickhammer
- Fixed bots using of shotgun and desert eagle
- Fixed shotgun and desert eagle
- Added health cases
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code
- Fix exec engine by frontend
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds
- Caching buffer fixes
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS
- Dynamite, not full implemetation
- Bots can use Desert Eagle
- Various fixes for collisions with hhs and ammo
- Simplified mine code
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game
- Changed graphics to not get different collisions array in different bit depth
- Make log files of different clients look more similar in net game
- Start to implement new ammo
- Properly handle intersections with current hedgehog
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes
- Fixed crash on connect to net server
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope
- Increased speed in windowed mode
- Surfaces with alpha channel blit poperly in windowed mode
- +1 land template
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt
- More and better land templates
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items
- start to implement net game
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation
- don't use themes with no objects
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend
- additions to avematan theme
- many work on frontend
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate
- Small fixes
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water
- Don't spawn mines in forts mode
- Changed ping?pong! messages
- Small optimization of random
- New cool land generator
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend
- Small optimization of generating random data in uRandom.pas
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases
- Spawning case on turn end (max 5 cases)
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying
- Stub for spawning cases with ammo on turn end
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently
- Case with ammo (not fully implemented)
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine
- Fix for ability to play one kind of sound in many channels simultaneously
- Sound for activated mine
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr [Sun, 04 Sep 2005 21:19:19 +0000] rev 11
Fix some issues with sound
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon
- Random mines on map
- Refactored code that places weapons to slots
- Generating more spawn points
- cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex
- Changed weapons to slots mapping
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion
- Use Gear.State instead of Gear.Tag in gtSmokeTrace
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder
- rename CountZeroz -> CountNonZeroz