QTfrontend/CMakeLists.txt
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Wed, 02 Feb 2011 09:23:42 +0100 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Sat, 20 Feb 2010 09:33:20 +0000 smxx Frontend:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Fri, 28 Aug 2009 02:52:26 +0000 koda fix windows compilation with dll (frontend and engine)
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Tue, 10 Mar 2009 17:55:44 +0000 unc0rr Stub for ammo schemes model
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Wed, 25 Feb 2009 17:36:02 +0000 unc0rr Add QCA2 checks to build system
Fri, 09 Jan 2009 11:22:46 +0000 unc0rr - svn maintenance
Fri, 02 Jan 2009 21:42:41 +0000 unc0rr Revert windres patch arghh
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Sat, 18 Oct 2008 13:37:03 +0000 unc0rr Get rid of old net server
Mon, 06 Oct 2008 19:01:59 +0000 unc0rr Get rid of "internet" network game mode
Fri, 29 Aug 2008 20:30:17 +0000 unc0rr Add stubs for hats implementation
Sat, 16 Aug 2008 21:28:07 +0000 unc0rr Fix sdl_mixer include
Sat, 16 Aug 2008 14:28:44 +0000 unc0rr Hackish way to play music in frontend... to be fixed
Tue, 12 Aug 2008 09:52:57 +0000 unc0rr Set minimal acceptable Qt4 version to 4.3.0
Tue, 12 Aug 2008 08:48:44 +0000 unc0rr Add iconed groupbox class
Thu, 07 Aug 2008 12:01:58 +0000 unc0rr Various build system improvements
Tue, 01 Jul 2008 21:34:12 +0000 unc0rr Qt 4.4 needs this in win32
Tue, 01 Jul 2008 15:52:10 +0000 unc0rr Fix resource compilation
Mon, 30 Jun 2008 17:36:55 +0000 unc0rr - Fix previous commit
Mon, 30 Jun 2008 14:49:25 +0000 unc0rr Fix icon compilation in Windows
Sun, 27 Apr 2008 11:01:03 +0000 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Thu, 17 Jan 2008 11:23:37 +0000 unc0rr Try to fix SDL problem
Thu, 13 Dec 2007 21:31:47 +0000 unc0rr Class to ask host/port to connect to ('Specify' button on PageNet)
Sun, 09 Dec 2007 11:25:59 +0000 unc0rr Half implement registration in servers list
Sun, 09 Dec 2007 10:09:52 +0000 unc0rr Half implement possibility for different backends of servers list
Sat, 01 Dec 2007 12:38:15 +0000 unc0rr Sample WWW server list class
Fri, 30 Nov 2007 18:31:41 +0000 displacer weaponItem added
Mon, 24 Sep 2007 20:34:28 +0000 displacer abstract class for items container (hedgehogs num, bullets, etc.)
Tue, 18 Sep 2007 18:37:51 +0000 displacer kdevelop project add, initial weapons scheme button
Tue, 11 Sep 2007 17:04:24 +0000 unc0rr Sorry, this is not needed
Tue, 11 Sep 2007 16:46:43 +0000 unc0rr Fix win32 packages
Mon, 20 Aug 2007 17:49:39 +0000 unc0rr - Some changes to make build process clear
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Thu, 07 Jun 2007 18:09:54 +0000 unc0rr Ability to choose which info is shown above hedgehogs
Wed, 02 May 2007 15:21:34 +0000 unc0rr Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Mon, 26 Feb 2007 17:09:13 +0000 unc0rr Use right way of finding and using Qt4 in CMake
Wed, 21 Feb 2007 21:53:40 +0000 displacer moc warnings removed
Tue, 20 Feb 2007 17:50:59 +0000 displacer chatWidget with layout
Thu, 08 Feb 2007 21:11:58 +0000 displacer netserver and netonnectedclient splited to different files
Wed, 07 Feb 2007 22:54:24 +0000 displacer udp server detecting experimental version
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Sat, 25 Nov 2006 17:08:39 +0000 displacer rollback to main.cpp.in hedgewars-0.8.1-r1
Sat, 25 Nov 2006 12:45:18 +0000 unc0rr Don't configure main.cpp, just hwconsts.h
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Thu, 23 Nov 2006 21:51:47 +0000 unc0rr Engine gets Data path from frontend
Thu, 23 Nov 2006 21:33:22 +0000 displacer one else fix
Thu, 23 Nov 2006 21:03:11 +0000 displacer DATADIR fixed
Thu, 23 Nov 2006 18:54:18 +0000 displacer data dir added (for linux distros)
Tue, 21 Nov 2006 17:44:02 +0000 unc0rr Minimal QT 4 version supported is 4.2.0
Tue, 14 Nov 2006 21:05:52 +0000 unc0rr Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Mon, 30 Oct 2006 20:03:19 +0000 unc0rr fix install target
Mon, 30 Oct 2006 19:43:55 +0000 unc0rr Better build system scripts
Sun, 29 Oct 2006 22:42:28 +0000 unc0rr oops, forgot SVG lib
Fri, 27 Oct 2006 22:07:38 +0000 unc0rr Implement Knowledge Base for libs/compilers bugs
Thu, 05 Oct 2006 18:44:14 +0000 unc0rr "About" page, not yet filled with content
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 19:51:16 +0000 displacer first map preview added (still experimental)
Sun, 03 Sep 2006 13:54:45 +0000 unc0rr - Multiplayer game start button
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Fri, 18 Aug 2006 21:02:11 +0000 unc0rr Fix prefix issues
Sun, 06 Aug 2006 17:11:33 +0000 unc0rr - On windows make packages with all needed dlls
Sun, 30 Jul 2006 22:18:37 +0000 unc0rr - small fix to translation
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Mon, 03 Jul 2006 17:46:58 +0000 unc0rr - More smooth hedgehogs physics
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