Sun, 01 Apr 2012 04:27:46 +0200 Scheme definitions now use .ini files.
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
Mon, 02 Apr 2012 16:14:29 +0400 Finally fix the bug with pointer declarations polluting namespace with bad records
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
Sat, 31 Mar 2012 20:39:19 +0200 Removed some unused imports and a redundand nullcheck
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
Mon, 02 Apr 2012 00:32:17 +0200 let's outsmart the compiler for no particular benefit
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
Sat, 31 Mar 2012 20:36:03 +0200 Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
Fri, 30 Mar 2012 19:40:49 +0200 Remove API Level 8 dependency found by Android Lint
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
Fri, 30 Mar 2012 23:58:08 +0400 More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
Fri, 30 Mar 2012 17:00:34 +0400 Much better types handling, work correctly with functions
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
Thu, 29 Mar 2012 17:27:01 +0400 - Treat strings as arrays of chars
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars - Add return statement to non-void functions
Thu, 29 Mar 2012 01:01:29 +0400 Better deriving, some fixes
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
Wed, 28 Mar 2012 23:53:45 +0400 Resolve deferred type on dereference
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
Wed, 28 Mar 2012 16:33:50 -0400 invalidate on switch
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
Wed, 28 Mar 2012 01:56:42 +0200 dates are no more!
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 01:19:36 +0200 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
Sun, 25 Mar 2012 17:37:07 +0200 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
Sun, 25 Mar 2012 17:34:40 +0200 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
Sun, 25 Mar 2012 14:51:13 +0200 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
Sat, 24 Mar 2012 21:19:50 +0400 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Fri, 23 Mar 2012 14:18:58 +0100 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
Fri, 23 Mar 2012 14:14:43 +0100 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Sun, 18 Mar 2012 18:19:20 +0100 fix ammomenu, the cursor actually works now -_-
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 14:22:13 +0100 workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
Sun, 18 Mar 2012 14:15:51 +0100 updated ios project file to work with fpc 2.6
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
Sun, 18 Mar 2012 00:30:56 -0400 revert this until someone makes it not screw up camera focus
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:05:20 +0100 make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha will enable movement over the X axis and alpha
Sat, 17 Mar 2012 22:39:16 +0100 make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 allow for 0 values on AMShiftTarget, this allows for movement across one axis
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
Sat, 17 Mar 2012 17:24:38 -0400 Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 17:18:43 -0400 Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Sat, 17 Mar 2012 16:14:08 -0400 I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 orient kamikaze correctly when going through portals
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 oh yeah, dY...
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 Allow RC plane to go through portals
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 Oops, fix range (2 is too small value)
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 Add fall damage
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch. Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
Tue, 13 Mar 2012 22:46:55 +0400 Variable pen width
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 tweak take 2
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 Minimise another sqrt check.
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 Compatibility
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 Change rest of AI tests to floats, reenable snowball
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
Sun, 11 Mar 2012 22:44:57 -0400 Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.
Sun, 11 Mar 2012 18:28:32 -0400 Add drowning to grenade too, try some little optimisations
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 Fix silliness
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 bug #336
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
bug #336
Sat, 10 Mar 2012 23:00:39 -0500 Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 bug #370
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
bug #370
Thu, 01 Mar 2012 23:55:19 +0400 Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 comment out reserve to maintain old Qt compat
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 18:30:37 -0500 Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
Wed, 29 Feb 2012 18:24:56 -0500 Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
Wed, 29 Feb 2012 23:44:49 +0400 Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
Tue, 28 Feb 2012 21:25:36 -0500 oops
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
Tue, 28 Feb 2012 22:00:33 +0100 android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Tue, 28 Feb 2012 09:40:48 -0500 attractiveness tweak to the text clip
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Sun, 26 Feb 2012 18:13:26 -0500 don't use currenthedgehog
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
Sun, 26 Feb 2012 16:31:25 -0500 use per hog ammo game flag. improves AI play
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
Sun, 26 Feb 2012 15:42:28 -0500 oops
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
Sun, 26 Feb 2012 13:37:17 -0500 right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
Sun, 26 Feb 2012 12:56:53 -0500 ugh
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
Sun, 26 Feb 2012 12:45:00 -0500 make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
Sun, 26 Feb 2012 12:32:48 -0500 pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
Sun, 26 Feb 2012 11:28:28 -0500 copypasta fail
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
Sun, 26 Feb 2012 11:21:32 -0500 Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
Sun, 26 Feb 2012 12:15:32 +0400 Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
Sat, 25 Feb 2012 22:18:08 +0400 Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Fri, 24 Feb 2012 23:49:31 +0400 - Increase server version number due to rooms list protocol changes
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes - Frontend doesn't allow to play on old server
Thu, 23 Feb 2012 23:13:48 +0400 Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
Thu, 23 Feb 2012 22:58:52 +0400 Setup rooms list headers
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
Thu, 23 Feb 2012 12:58:17 -0500 Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Thu, 23 Feb 2012 18:41:52 +0400 Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 Start switching to rooms list model. To be continued.
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
Wed, 22 Feb 2012 18:13:14 +0100 Added tag hedgeroid-alpha for changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for changeset ce2b24995ab2
Wed, 22 Feb 2012 18:09:39 +0100 Added tag 0.9.17-release for changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for changeset 4670f003f91b
Wed, 22 Feb 2012 18:09:17 +0100 Removed tag 0-9.17-release
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
Mon, 20 Feb 2012 22:04:57 +0100 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Mon, 20 Feb 2012 21:55:59 +0100 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
Mon, 20 Feb 2012 20:33:26 +0400 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
Sat, 18 Feb 2012 19:33:48 +0100 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Sat, 18 Feb 2012 16:56:04 +0100 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
Fri, 17 Feb 2012 12:08:01 +0100 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
Sun, 12 Feb 2012 22:18:49 +0400 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 fix coordinate system on ios overlay
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 one more pt locale update
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 minor changes to ios project file to better behave with buildbot
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 Workaround pointers to not yet defined types
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 updated pt_pt locale
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 disable the use of the accelerometer on android, we don't use it and it only drains the battery
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 merge
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
Thu, 09 Feb 2012 19:05:52 +0100 move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 updated ios description portuguese
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 Move a bit further
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 and oooone last off-by-1 in ammo menu
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 Fix a bug with type declaration trying to resolve type being declared
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 slider tweak
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 merge
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
Mon, 06 Feb 2012 20:04:32 -0500 Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 Fix slider positions
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 merge
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
Mon, 06 Feb 2012 23:21:04 +0100 add the button images to the android assets
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
Sat, 04 Feb 2012 16:17:31 +0100 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
Mon, 30 Jan 2012 17:32:18 -0500 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
Wed, 18 Jan 2012 01:10:35 +0100 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
Mon, 16 Jan 2012 10:22:21 +0100 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
Fri, 30 Dec 2011 22:20:57 +0300 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
Thu, 29 Dec 2011 23:02:40 +0300 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
Thu, 29 Dec 2011 09:35:04 +0100 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
Wed, 28 Dec 2011 18:40:02 +0300 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
Sat, 17 Dec 2011 13:12:33 -0500 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
Thu, 08 Dec 2011 23:30:03 -0500 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
Thu, 08 Dec 2011 14:44:10 +0400 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
Wed, 07 Dec 2011 12:19:36 +0100 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
Tue, 06 Dec 2011 04:46:47 +0200 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
Mon, 05 Dec 2011 18:38:25 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
Mon, 05 Dec 2011 18:38:07 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
Tue, 06 Dec 2011 00:47:24 +0200 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
Sat, 03 Dec 2011 22:21:23 +0300 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
Sat, 03 Dec 2011 15:01:57 +0100 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
Thu, 01 Dec 2011 11:30:06 +0400 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
Wed, 30 Nov 2011 12:19:10 +0100 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
Mon, 28 Nov 2011 23:14:11 +0300 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
Sun, 27 Nov 2011 23:13:22 +0300 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources. Now parser is able to parse the whole engine \o/
Sun, 27 Nov 2011 19:34:08 +0300 More work on the parser
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 Updated Slovak translation
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 - Improvement to the parser
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser - Help parser with 'not' prefix operator
Sun, 27 Nov 2011 14:08:08 +0100 Updated Slovak translation
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 android: update manifest to the market version
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
Sun, 27 Nov 2011 00:25:28 +0300 - Help parser more
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
Sat, 26 Nov 2011 21:12:23 +0300 - Help parser by dropping that insane formatting syntax in str function
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function - Parse operators
Sat, 26 Nov 2011 12:01:13 -0500 ffs
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
Sat, 26 Nov 2011 17:47:55 +0100 raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Sat, 26 Nov 2011 17:45:34 +0100 disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 17:42:31 +0100 merge
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
Sat, 26 Nov 2011 16:47:36 +0100 Updated the Tracker to handle hog hiding and restoring.
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
Sat, 26 Nov 2011 17:40:25 +0100 Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Sat, 26 Nov 2011 16:18:44 +0100 Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
Sat, 26 Nov 2011 11:47:31 +0100 merge
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
Sat, 26 Nov 2011 11:40:54 +0100 android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
Sat, 26 Nov 2011 11:39:41 +0100 android: fix compatibility with donut
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
Fri, 25 Nov 2011 19:36:03 +0100 Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Fri, 25 Nov 2011 19:33:55 +0100 android: default team is now an AI
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
Sat, 26 Nov 2011 11:37:25 +0100 fix compiling with LUA_DISABLED
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
Fri, 25 Nov 2011 19:33:17 +0100 new build which works with android ICS
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
Sat, 26 Nov 2011 00:45:00 -0500 eyecandy
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
Fri, 25 Nov 2011 19:32:54 +0100 android: prevent the virtual keyboard from opening at the start
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
Fri, 25 Nov 2011 23:22:35 +0300 Help parser a bit
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
Fri, 25 Nov 2011 18:36:12 +0300 - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas - Improve rendering of C code - Fix preprocessor issues, define "FPC" - Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
Fri, 25 Nov 2011 05:15:38 +0100 GCI task: iOS Polish
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 GCI task: iOS French
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 GCI task: iOS Spanish
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
Fri, 25 Nov 2011 05:05:34 +0100 also for the description
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
Fri, 25 Nov 2011 04:57:59 +0100 better ios localization files
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
Thu, 24 Nov 2011 16:40:17 -0500 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 19:15:29 +0100 hide all context menu options for own nick, except for info
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
Thu, 24 Nov 2011 20:59:13 +0300 Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Thu, 24 Nov 2011 16:33:36 +0100 removed extra endif
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
Thu, 24 Nov 2011 16:18:45 +0100 GSoC 2011: Android port - merged mainstream
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
Wed, 23 Nov 2011 20:12:16 +0300 Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE. Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
Tue, 22 Nov 2011 22:48:02 +0300 Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
Tue, 22 Nov 2011 19:34:15 +0300 - Split PascalParser into modules
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules - Start implementation of preprocessor
Tue, 22 Nov 2011 02:08:42 +0100 group the ios files to be translated (aka localization)
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
Fri, 26 Oct 2012 14:19:57 +0100 close branch 0.9.17
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
Sun, 20 Nov 2011 19:07:59 +0100 SDL included some of our patches mainstream
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
Mon, 21 Nov 2011 21:23:23 +0100 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
Sun, 20 Nov 2011 19:45:40 +0300 Merge with 0.9.17 server fix
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
Sat, 19 Nov 2011 23:34:09 +0100 Updated Slovak translation
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
Mon, 21 Nov 2011 11:00:42 +0100 Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for changeset 4670f003f91b
Sat, 19 Nov 2011 15:36:33 -0500 Aaaand merge into trunk too in case guys I was playing earlier are on trunk
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Sun, 20 Nov 2011 19:45:03 +0300 Fix empty teams list when trying to spectate 0.9.17
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
Sat, 19 Nov 2011 15:34:38 -0500 Fix missing nametags in placement mode 0.9.17 0.9.17-release
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
Sat, 19 Nov 2011 22:42:52 +0300 merge, as --rebase didn't work for some reason
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
Sat, 19 Nov 2011 14:30:58 -0500 Merge 0.9.17 with trunk 0.9.17
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
Sat, 19 Nov 2011 22:38:31 +0300 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 Update changelog again
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 Oops, function call has parens
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 Make AI use switcher when:
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when: - it is immediately available - switching gains +20 points score turn
Thu, 17 Nov 2011 21:44:35 +0300 - Move actions stack out of Walk procedure
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure - Move test for available weapons into Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 - Parse sets initialization
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization - Render interface part of unit;
Wed, 16 Nov 2011 16:36:17 -0500 This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 prevent flinging up into any land.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 Less code
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
Wed, 16 Nov 2011 19:25:25 +0300 Prefix followed by prefix issue solved. Also some slight improvements.
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change. also a nil check, probably not needed.
Tue, 15 Nov 2011 02:02:08 +0100 move the order of reloading texture to workaround buggy drivers
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 reset chat lines too
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 Make Highlander moar awesome.
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 Not useful.
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 Aaand in .17 0.9.17
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
Mon, 14 Nov 2011 13:30:17 -0500 oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
Mon, 14 Nov 2011 13:15:55 -0500 Aaaand merge .17 into trunk.
nemo [Mon, 14 Nov 2011 13:15:55 -0500] rev 6373
Aaaand merge .17 into trunk.
Mon, 14 Nov 2011 13:14:32 -0500 merge with trunk (sound fade tweak, iOS changes) 0.9.17
nemo [Mon, 14 Nov 2011 13:14:32 -0500] rev 6372
merge with trunk (sound fade tweak, iOS changes)
Mon, 14 Nov 2011 13:13:38 -0500 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
nemo [Mon, 14 Nov 2011 13:13:38 -0500] rev 6371
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
Mon, 14 Nov 2011 13:28:16 +0400 Make server know release version 0.9.17
unc0rr [Mon, 14 Nov 2011 13:28:16 +0400] rev 6370
Make server know release version
Sun, 13 Nov 2011 21:39:52 -0500 these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
nemo [Sun, 13 Nov 2011 21:39:52 -0500] rev 6369
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
Sun, 13 Nov 2011 19:17:47 -0500 this one should not be delayed 0.9.17
nemo [Sun, 13 Nov 2011 19:17:47 -0500] rev 6368
this one should not be delayed
Sun, 13 Nov 2011 21:28:11 +0100 be more gentle when you stop channels at the end of the game
koda [Sun, 13 Nov 2011 21:28:11 +0100] rev 6367
be more gentle when you stop channels at the end of the game
Sun, 13 Nov 2011 14:41:02 -0500 merge sound changes into .17, and, why not everything else too. 0.9.17
nemo [Sun, 13 Nov 2011 14:41:02 -0500] rev 6366
merge sound changes into .17, and, why not everything else too.
Sun, 13 Nov 2011 21:18:33 +0100 fix accessing a released object
koda [Sun, 13 Nov 2011 21:18:33 +0100] rev 6365
fix accessing a released object
Sun, 13 Nov 2011 14:39:39 -0500 My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
nemo [Sun, 13 Nov 2011 14:39:39 -0500] rev 6364
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number. Once they desync, trunk gets a new one
Sun, 13 Nov 2011 14:33:14 -0500 Use -1 to clear all channels before playing victory sound
nemo [Sun, 13 Nov 2011 14:33:14 -0500] rev 6363
Use -1 to clear all channels before playing victory sound
Sun, 13 Nov 2011 19:32:42 +0100 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda [Sun, 13 Nov 2011 19:32:42 +0100] rev 6362
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
Sun, 13 Nov 2011 13:27:04 -0500 Merge .17 and trunk
nemo [Sun, 13 Nov 2011 13:27:04 -0500] rev 6361
Merge .17 and trunk
Sun, 13 Nov 2011 13:18:56 -0500 Clear all other sounds before playing flawless victory / victory 0.9.17
nemo [Sun, 13 Nov 2011 13:18:56 -0500] rev 6360
Clear all other sounds before playing flawless victory / victory
Sun, 13 Nov 2011 13:05:19 -0500 stray " 0.9.17
nemo [Sun, 13 Nov 2011 13:05:19 -0500] rev 6359
stray "
Sun, 13 Nov 2011 12:45:54 -0500 oops 0.9.17
nemo [Sun, 13 Nov 2011 12:45:54 -0500] rev 6358
oops
Sun, 13 Nov 2011 20:24:55 +0300 Something
unc0rr [Sun, 13 Nov 2011 20:24:55 +0300] rev 6357
Something
Sun, 13 Nov 2011 12:30:32 -0500 Release? 0.9.17
nemo [Sun, 13 Nov 2011 12:30:32 -0500] rev 6356
Release?
Sun, 13 Nov 2011 13:46:26 +0300 Introduce initialization expressions
unc0rr [Sun, 13 Nov 2011 13:46:26 +0300] rev 6355
Introduce initialization expressions
Sun, 13 Nov 2011 12:13:21 -0500 RELEEEEEEEEEASE 0.9.17
nemo [Sun, 13 Nov 2011 12:13:21 -0500] rev 6354
RELEEEEEEEEEASE
Sun, 13 Nov 2011 18:23:05 +0100 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda [Sun, 13 Nov 2011 18:23:05 +0100] rev 6353
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Sun, 13 Nov 2011 12:11:44 -0500 pt update
inu [Sun, 13 Nov 2011 12:11:44 -0500] rev 6352
pt update
Sun, 13 Nov 2011 11:06:07 -0500 This should not be in the unplaced section
nemo [Sun, 13 Nov 2011 11:06:07 -0500] rev 6351
This should not be in the unplaced section
Thu, 24 Nov 2011 13:44:30 +0100 new download manager \o/ hedgeroid
Xeli [Thu, 24 Nov 2011 13:44:30 +0100] rev 6350
new download manager \o/
Sun, 13 Nov 2011 17:52:50 +0200 Correct outdated feedback.
mikade [Sun, 13 Nov 2011 17:52:50 +0200] rev 6349
Correct outdated feedback. Move mudball into utility bundle.
Thu, 24 Nov 2011 13:40:17 +0100 Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
Sun, 13 Nov 2011 10:34:35 -0500 Make AI avoid barrels the more they are damaged
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
Mon, 14 Nov 2011 18:03:51 +0100 merge hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
Sun, 13 Nov 2011 09:51:01 -0500 pl update
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
Sat, 12 Nov 2011 19:00:31 +0100 iOS works again (also native touch interface \o/) hedgeroid
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
Mon, 14 Nov 2011 18:03:31 +0100 first part of the new downloader implementation hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
Sun, 13 Nov 2011 09:30:27 -0500 it update
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
Sat, 12 Nov 2011 18:38:21 +0100 slight cleanup, fix compiling with sdl-1.2 hedgeroid
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
Mon, 14 Nov 2011 17:59:26 +0100 added quotes for those with spaces in their path hedgeroid
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
Sat, 12 Nov 2011 21:44:26 -0500 this should allow overriding static maps from lua
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
Sat, 12 Nov 2011 18:02:55 +0100 and now it even works for sdl12 \o/ hedgeroid
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
Sat, 12 Nov 2011 21:59:10 +0100 in class methods you can call [self alloc], as per objc specifications
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
Sat, 12 Nov 2011 17:55:23 +0100 use the new SDL_CreateThread call hedgeroid
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
Sat, 12 Nov 2011 21:53:39 +0100 nevermind
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Sat, 12 Nov 2011 17:27:47 +0100 merge hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
Sat, 12 Nov 2011 21:07:53 +0100 even faster and no more warning
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Sat, 12 Nov 2011 17:27:23 +0100 Java side makes use of the official multitouch implementation of SDL hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
Sat, 12 Nov 2011 12:41:12 -0500 faster math
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Sat, 12 Nov 2011 17:14:56 +0100 merge fix hedgeroid
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
Sat, 12 Nov 2011 11:02:02 -0500 Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 merge...i think hedgeroid
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
Sat, 12 Nov 2011 10:44:10 -0500 Add an event mask for SDL1.2
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
Fri, 11 Nov 2011 15:28:58 -0500 Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
Fri, 11 Nov 2011 15:11:41 -0500 Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
Fri, 11 Nov 2011 14:13:25 -0500 flip some flames
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
Fri, 11 Nov 2011 14:05:39 -0500 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
Thu, 10 Nov 2011 21:11:57 -0500 If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
Fri, 11 Nov 2011 01:40:23 +0100 further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
Fri, 11 Nov 2011 01:18:19 +0100 minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
Fri, 11 Nov 2011 00:23:09 +0100 restore a lost view message
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
Thu, 10 Nov 2011 17:37:24 -0500 unsquash the rescaled clouds
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
Thu, 10 Nov 2011 23:14:40 +0300 Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
Wed, 09 Nov 2011 21:36:20 +0300 Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
Wed, 09 Nov 2011 21:28:52 +0300 Rearrange token types
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
Thu, 10 Nov 2011 15:12:44 -0500 Add more border checks
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
Thu, 10 Nov 2011 12:20:01 -0500 Make mazes filter use same variable as template filter
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
Wed, 09 Nov 2011 22:21:05 -0500 fix map/template override, remove some pointless command calls
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
Wed, 09 Nov 2011 18:40:12 +0300 Less precision - less confusion
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
Tue, 08 Nov 2011 22:05:33 +0300 Improve type declarations parsing
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
Mon, 07 Nov 2011 17:37:00 -0500 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
Sun, 06 Nov 2011 16:21:07 -0500 Might as well make the air attack team coloured too
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
Sun, 06 Nov 2011 23:36:02 +0300 Even more improvements to the parser and converter
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
Sun, 06 Nov 2011 14:15:43 -0500 tweak % again
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
Sun, 06 Nov 2011 13:53:25 -0500 Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
Sun, 06 Nov 2011 13:17:42 -0500 Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Sun, 06 Nov 2011 13:00:25 -0500 Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
Sun, 06 Nov 2011 12:40:35 -0500 Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
Sun, 06 Nov 2011 17:43:57 +0100 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Sun, 06 Nov 2011 16:41:14 +0100 move two class files in a correct directory
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
Sun, 06 Nov 2011 10:26:12 -0500 exclude hogs from density check
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 too game breaking I think
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 Include density in gear kick
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
Sat, 05 Nov 2011 21:01:21 -0400 not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
Sat, 05 Nov 2011 20:51:15 -0400 Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
Sat, 05 Nov 2011 20:09:48 -0400 Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
Sat, 05 Nov 2011 19:12:15 -0400 skip when attacking as well
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
Sat, 05 Nov 2011 17:42:30 -0400 This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
Sat, 05 Nov 2011 17:24:09 -0400 A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
Sat, 05 Nov 2011 20:43:20 +0300 Some improvements to the parser
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
Sat, 05 Nov 2011 12:10:49 -0400 Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
Sat, 05 Nov 2011 11:41:56 -0400 Flatten flakes for halloween theme, based on feedback from sheepluva
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
Sat, 05 Nov 2011 09:38:07 +0300 merge
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
Sat, 05 Nov 2011 06:06:04 +0100 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Sat, 05 Nov 2011 06:02:32 +0100 ooops :D
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
Sat, 05 Nov 2011 05:25:04 +0100 fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
Sat, 05 Nov 2011 04:58:22 +0100 oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
Sat, 05 Nov 2011 03:05:37 +0100 just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
Sat, 05 Nov 2011 01:25:11 +0100 avoid linking compatible code from sdl library, let's provide our own
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
Fri, 04 Nov 2011 19:00:41 -0400 Avoid overflowing event
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
Fri, 04 Nov 2011 21:44:57 +0100 I hope this helps...
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
Fri, 04 Nov 2011 12:50:37 +0100 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
Sat, 05 Nov 2011 09:37:17 +0300 A try to improve parser move (has regressions)
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
Fri, 04 Nov 2011 00:38:37 +0100 while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
Fri, 04 Nov 2011 14:10:27 +0300 Many improvements to the parser
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
Thu, 03 Nov 2011 23:16:26 +0300 Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
Thu, 03 Nov 2011 23:12:22 +0300 Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
Thu, 03 Nov 2011 22:11:35 +0300 - Update to compile with parsec 3.*
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.* - Beat vars issue
Thu, 03 Nov 2011 10:36:10 -0400 Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Thu, 03 Nov 2011 17:15:54 +0400 Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
Thu, 03 Nov 2011 05:15:39 +0100 small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
Thu, 03 Nov 2011 01:10:25 +0100 convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 aaand remove also ipcport from the class interface as well
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:17:07 +0100 do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
Wed, 02 Nov 2011 19:07:37 +0100 don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100 better
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
Wed, 02 Nov 2011 16:31:16 +0100 remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:48:29 +0100 slight simplification
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
Wed, 02 Nov 2011 09:24:18 +0100 move objc overlay creation after sdlwindow has been created
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100 widen mission list
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
Mon, 31 Oct 2011 20:51:00 +0100 mission locale -> UTF-8
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300 ru localization
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
Mon, 31 Oct 2011 15:05:39 -0400 oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Mon, 31 Oct 2011 19:40:39 +0200 Add "Surfer" achievement to Space Invasion.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion. Balance "Shield Miser" in Space Invasion. Fix disappearing ghost bug in Racer Extend waypoint limit to 8 in Racer Lengthen ghost tracking interval to improve performance in Racer. Allow users to view score between turns now that HideMission() is fixed.
Mon, 31 Oct 2011 16:56:48 +0100 this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
Mon, 31 Oct 2011 16:44:25 +0100 Bee:
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
Mon, 31 Oct 2011 14:44:43 +0100 mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
Mon, 31 Oct 2011 13:36:39 +0100 fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100 don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100 unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100 just moving ios server stuff around
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
Sun, 30 Oct 2011 23:24:36 +0100 fix mission map script loading
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
Sun, 30 Oct 2011 21:19:47 +0100 don't let forced hog movement (with no damage) suspend/halt shot charging
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging this also caused frozen turns in combination with bee, as reported by Djrulz1
Sun, 30 Oct 2011 17:56:19 +0100 whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
Sun, 30 Oct 2011 17:31:53 +0100 frontend flakes:
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes: don't spawn flakes at locations that will cause them to never be within the visible frame
Sun, 30 Oct 2011 15:31:30 +0100 frontend flakes:
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes: * good-bye clipping * also "respawn" flakes when leaving window to the right (instead just the botton) + flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
Sun, 30 Oct 2011 08:01:26 +0100 show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
Sun, 30 Oct 2011 07:21:51 +0100 lupdate, german translation
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
Sun, 30 Oct 2011 06:22:47 +0100 beep on highlight
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
Sat, 29 Oct 2011 20:47:40 +0200 whoopsy, my bad (segfault due to accepting empty lines)
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
Sat, 12 Nov 2011 15:48:55 +0100 yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
Sat, 29 Oct 2011 18:20:56 +0200 stylesheet comments/adjustments
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
Sat, 12 Nov 2011 14:52:48 +0100 these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
Sat, 29 Oct 2011 17:52:35 +0200 html-escape nicknames
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
Sat, 12 Nov 2011 14:50:35 +0100 removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
Sat, 29 Oct 2011 16:54:46 +0200 change default timestamp format to hh:mm
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
Sat, 12 Nov 2011 14:48:35 +0100 automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
Sat, 29 Oct 2011 15:31:45 +0200 * fix highlighting (i just broke it by not negating a boolean expression)
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression) * fix issues with first display: none; being ignored + allow css to hide hours / seconds of timestamp
Sat, 12 Nov 2011 14:45:36 +0100 added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Sat, 29 Oct 2011 11:47:37 +0200 update name autocompletion after nick change (since own nick isn't suggested)
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
Fri, 28 Oct 2011 18:33:38 +0200 merge hedgeroid
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
Sat, 29 Oct 2011 09:19:04 +0200 disconnect when going back from lobby page (regression fix)
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix) fix some indentations
Fri, 28 Oct 2011 18:26:17 +0200 one dangerous merge hedgeroid
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
Fri, 28 Oct 2011 19:20:35 +0400 It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Fri, 28 Oct 2011 13:10:46 +0200 + make names in notice messages and leave messages clickable too
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too + experimental: allow adding/removing users to friends/ignore list even after their loggout
Fri, 28 Oct 2011 09:12:05 +0200 chat: don't link own name
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
Fri, 28 Oct 2011 03:41:52 +0200 ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
Fri, 28 Oct 2011 03:06:31 +0200 restore game config on iphone
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
Thu, 27 Oct 2011 22:52:22 +0200 actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
Thu, 27 Oct 2011 21:33:18 +0400 - Remove some old unused code
unc0rr [Thu, 27 Oct 2011 21:33:18 +0400] rev 6217
- Remove some old unused code - Fix some warnings, including "empty if"
Thu, 27 Oct 2011 02:47:05 +0200 having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
sheepluva [Thu, 27 Oct 2011 02:47:05 +0200] rev 6216
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
Wed, 26 Oct 2011 11:50:03 +0200 typos
sheepluva [Wed, 26 Oct 2011 11:50:03 +0200] rev 6215
typos
Wed, 26 Oct 2011 05:57:00 +0200 custom highlighting
sheepluva [Wed, 26 Oct 2011 05:57:00 +0200] rev 6214
custom highlighting
Wed, 26 Oct 2011 02:21:44 +0200 also imageio is absent from old ios, so weaklink it
koda [Wed, 26 Oct 2011 02:21:44 +0200] rev 6213
also imageio is absent from old ios, so weaklink it
Wed, 26 Oct 2011 01:51:42 +0200 few mini-adjustments
sheepluva [Wed, 26 Oct 2011 01:51:42 +0200] rev 6212
few mini-adjustments
Wed, 26 Oct 2011 01:50:08 +0200 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva [Wed, 26 Oct 2011 01:50:08 +0200] rev 6211
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Wed, 26 Oct 2011 01:17:44 +0200 fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
koda [Wed, 26 Oct 2011 01:17:44 +0200] rev 6210
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
Wed, 26 Oct 2011 00:30:35 +0200 restore runtime compatibility with ios 3.2
koda [Wed, 26 Oct 2011 00:30:35 +0200] rev 6209
restore runtime compatibility with ios 3.2
Tue, 25 Oct 2011 22:51:10 +0200 move all extra categories in a single source, add caching for HWUtils
koda [Tue, 25 Oct 2011 22:51:10 +0200] rev 6208
move all extra categories in a single source, add caching for HWUtils
Tue, 25 Oct 2011 22:14:55 +0200 updated sdl and lowered minimum ios to 3.0
koda [Tue, 25 Oct 2011 22:14:55 +0200] rev 6207
updated sdl and lowered minimum ios to 3.0
Tue, 25 Oct 2011 19:01:56 -0400 As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
nemo [Tue, 25 Oct 2011 19:01:56 -0400] rev 6206
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
Tue, 25 Oct 2011 19:46:59 +0200 remove any thread-safe stuff I introduced since it's not needed
sheepluva [Tue, 25 Oct 2011 19:46:59 +0200] rev 6205
remove any thread-safe stuff I introduced since it's not needed as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D) from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads also some docs/comments
Tue, 25 Oct 2011 13:30:02 +0400 Fix for 'The "optimized" argument must be followed by a library.' cmake failure
unc0rr [Tue, 25 Oct 2011 13:30:02 +0400] rev 6204
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Tue, 25 Oct 2011 03:00:08 +0200 adding simple doc build script
sheepluva [Tue, 25 Oct 2011 03:00:08 +0200] rev 6203
adding simple doc build script
Mon, 24 Oct 2011 23:24:01 +0200 this should fix stylesheet importing on windows, but we'll see
sheepluva [Mon, 24 Oct 2011 23:24:01 +0200] rev 6202
this should fix stylesheet importing on windows, but we'll see
Mon, 24 Oct 2011 22:46:35 +0200 fix of /saveStyleSheet command, error message on stylesheet import fail
sheepluva [Mon, 24 Oct 2011 22:46:35 +0200] rev 6201
fix of /saveStyleSheet command, error message on stylesheet import fail
Mon, 24 Oct 2011 20:01:25 +0200 tweak and document abstract page
sheepluva [Mon, 24 Oct 2011 20:01:25 +0200] rev 6200
tweak and document abstract page
Mon, 24 Oct 2011 11:14:09 +0200 on file save: create parent directories if needed
sheepluva [Mon, 24 Oct 2011 11:14:09 +0200] rev 6199
on file save: create parent directories if needed
Mon, 24 Oct 2011 10:59:52 +0200 unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
sheepluva [Mon, 24 Oct 2011 10:59:52 +0200] rev 6198
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
Mon, 24 Oct 2011 10:30:47 +0200 chat:
sheepluva [Mon, 24 Oct 2011 10:30:47 +0200] rev 6197
chat: + added timestamps (can also be css styled and disabled) + allow exchanging stylesheet by just dragging a *.css file into the chat widget! + /saveStyleSheet command for keeping the applied stylesheet for future runs + /discardStyleSheet to reset to the saved/default stylesheet Note: I noticed command auto-completion is broken, don't know since when. annoying.
Mon, 24 Oct 2011 06:54:46 +0200 minor cleanups, mostly in own code
sheepluva [Mon, 24 Oct 2011 06:54:46 +0200] rev 6196
minor cleanups, mostly in own code
Mon, 24 Oct 2011 06:10:28 +0200 * fixing my hat preview bug nemo pointed out (thanks!)
sheepluva [Mon, 24 Oct 2011 06:10:28 +0200] rev 6195
* fixing my hat preview bug nemo pointed out (thanks!) + cleanup of edit page loading, should speeed up application startup a bit.
Mon, 24 Oct 2011 01:09:33 +0200 improve and cash hilight regexp
sheepluva [Mon, 24 Oct 2011 01:09:33 +0200] rev 6194
improve and cash hilight regexp
Sun, 23 Oct 2011 22:47:59 +0200 highlight improvements
sheepluva [Sun, 23 Oct 2011 22:47:59 +0200] rev 6193
highlight improvements * only highlight if surrounded by whitespaces (or trailing ': ') + case-insensitive
Sun, 23 Oct 2011 14:44:19 -0400 oops
nemo [Sun, 23 Oct 2011 14:44:19 -0400] rev 6192
oops
Sun, 23 Oct 2011 11:37:52 +0400 Case-insensitive comparison of nicks
unc0rr [Sun, 23 Oct 2011 11:37:52 +0400] rev 6191
Case-insensitive comparison of nicks
Sun, 23 Oct 2011 09:01:53 +0200 potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
sheepluva [Sun, 23 Oct 2011 09:01:53 +0200] rev 6190
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sun, 23 Oct 2011 01:47:44 -0400 retain dx/dy from landgun
nemo [Sun, 23 Oct 2011 01:47:44 -0400] rev 6189
retain dx/dy from landgun
Sat, 22 Oct 2011 20:49:26 +0200 doxygen seems to get confused if a ///< line is followed by a /// line
sheepluva [Sat, 22 Oct 2011 20:49:26 +0200] rev 6188
doxygen seems to get confused if a ///< line is followed by a /// line
Sat, 22 Oct 2011 20:41:23 +0200 * adding destructors to my line edit subclasses
sheepluva [Sat, 22 Oct 2011 20:41:23 +0200] rev 6187
* adding destructors to my line edit subclasses + case-insensitive sorting for suggested nicknames
Sat, 22 Oct 2011 19:37:39 +0200 let's create some templates so that the user knows how to start off
sheepluva [Sat, 22 Oct 2011 19:37:39 +0200] rev 6186
let's create some templates so that the user knows how to start off
Sat, 22 Oct 2011 18:24:36 +0200 document css files better
sheepluva [Sat, 22 Oct 2011 18:24:36 +0200] rev 6185
document css files better
Sat, 22 Oct 2011 11:50:55 -0400 Tweak ratios to deemphasise foreground flakes further
nemo [Sat, 22 Oct 2011 11:50:55 -0400] rev 6184
Tweak ratios to deemphasise foreground flakes further
Sat, 22 Oct 2011 10:59:06 +0200 minor signal fail fix
sheepluva [Sat, 22 Oct 2011 10:59:06 +0200] rev 6183
minor signal fail fix
Sat, 22 Oct 2011 10:52:07 +0200 some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva [Sat, 22 Oct 2011 10:52:07 +0200] rev 6182
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
Sat, 22 Oct 2011 08:51:02 +0200 ugh wth... cleaned FL/IL change notifications up
sheepluva [Sat, 22 Oct 2011 08:51:02 +0200] rev 6181
ugh wth... cleaned FL/IL change notifications up
Sat, 22 Oct 2011 06:55:14 +0200 some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
sheepluva [Sat, 22 Oct 2011 06:55:14 +0200] rev 6180
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Sat, 22 Oct 2011 00:49:55 -0400 Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
nemo [Sat, 22 Oct 2011 00:49:55 -0400] rev 6179
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
Sat, 22 Oct 2011 02:41:59 +0200 BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
sheepluva [Sat, 22 Oct 2011 02:41:59 +0200] rev 6178
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Sat, 22 Oct 2011 01:53:14 +0200 same for chat. changed the paths to: css/qt.css css/chat.css
sheepluva [Sat, 22 Oct 2011 01:53:14 +0200] rev 6177
same for chat. changed the paths to: css/qt.css css/chat.css note: display:none is not supported by QTextBrowser, I might pimp it up to do so
Sat, 22 Oct 2011 01:00:21 +0200 frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
sheepluva [Sat, 22 Oct 2011 01:00:21 +0200] rev 6176
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
Sat, 22 Oct 2011 00:00:48 +0200 moving a file around, fixing a png, etc.
sheepluva [Sat, 22 Oct 2011 00:00:48 +0200] rev 6175
moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 20:58:49 +0200 fix multiplayer script loading
sheepluva [Fri, 21 Oct 2011 20:58:49 +0200] rev 6174
fix multiplayer script loading
Fri, 21 Oct 2011 19:37:45 +0200 fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
sheepluva [Fri, 21 Oct 2011 19:37:45 +0200] rev 6173
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
Fri, 21 Oct 2011 19:27:40 +0200 fix lobby layout issues
sheepluva [Fri, 21 Oct 2011 19:27:40 +0200] rev 6172
fix lobby layout issues
Fri, 21 Oct 2011 19:17:08 +0200 fix layout of net page
sheepluva [Fri, 21 Oct 2011 19:17:08 +0200] rev 6171
fix layout of net page
Fri, 21 Oct 2011 18:53:36 +0200 fix multiplayer page layout, doc/comment fixes
sheepluva [Fri, 21 Oct 2011 18:53:36 +0200] rev 6170
fix multiplayer page layout, doc/comment fixes
Fri, 21 Oct 2011 18:23:43 +0200 fix overlapping issue in main menu
sheepluva [Fri, 21 Oct 2011 18:23:43 +0200] rev 6169
fix overlapping issue in main menu
Fri, 21 Oct 2011 17:55:32 +0200 fix an include; fix/add comments
sheepluva [Fri, 21 Oct 2011 17:55:32 +0200] rev 6168
fix an include; fix/add comments
Fri, 21 Oct 2011 08:41:21 +0200 simplified some stuff I wrote
sheepluva [Fri, 21 Oct 2011 08:41:21 +0200] rev 6167
simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 finishing SDLInterface cleanup (wrt audio)
sheepluva [Fri, 21 Oct 2011 08:03:42 +0200] rev 6166
finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
sheepluva [Fri, 21 Oct 2011 07:00:49 +0200] rev 6165
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
sheepluva [Fri, 21 Oct 2011 04:11:26 +0200] rev 6164
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 oops and good night
sheepluva [Fri, 21 Oct 2011 01:47:53 +0200] rev 6163
oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 comment fixes
sheepluva [Fri, 21 Oct 2011 01:36:13 +0200] rev 6162
comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 comments
sheepluva [Fri, 21 Oct 2011 00:02:11 +0200] rev 6161
comments
Thu, 20 Oct 2011 23:25:16 +0200 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva [Thu, 20 Oct 2011 23:25:16 +0200] rev 6160
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 introduce HWDataManager util for transparent access to [user-]data files
sheepluva [Thu, 20 Oct 2011 13:10:24 +0200] rev 6159
introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 comment typo
sheepluva [Thu, 20 Oct 2011 05:52:11 +0200] rev 6158
comment typo
Thu, 20 Oct 2011 02:56:58 +0200 move this widget into the widget dir
sheepluva [Thu, 20 Oct 2011 02:56:58 +0200] rev 6157
move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 lolwut
nemo [Wed, 19 Oct 2011 22:32:26 -0400] rev 6156
lolwut
Wed, 19 Oct 2011 21:53:39 -0400 Fix sticky mine/mine activation bug
nemo [Wed, 19 Oct 2011 21:53:39 -0400] rev 6155
Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 Fix birdy flight bug
nemo [Wed, 19 Oct 2011 21:50:03 -0400] rev 6154
Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 allow changing number of hogs or weapons with mousewheel
sheepluva [Wed, 19 Oct 2011 21:55:42 +0200] rev 6153
allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 make this transparent so that people can actually see /what/ they have disabled...
sheepluva [Wed, 19 Oct 2011 21:14:21 +0200] rev 6152
make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva [Wed, 19 Oct 2011 16:10:18 +0200] rev 6151
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 frontend chat input history, use arrow keys UP/DOWN
sheepluva [Wed, 19 Oct 2011 02:10:27 +0200] rev 6150
frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 + don't suggest ignored nicknames
sheepluva [Tue, 18 Oct 2011 15:34:40 +0200] rev 6149
+ don't suggest ignored nicknames * whipe data properly when lobby is left
Tue, 18 Oct 2011 09:09:49 -0400 Fix repeat on SkyL, remove SkyR
Guillaume Englert [Tue, 18 Oct 2011 09:09:49 -0400] rev 6148
Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 feature-pimpin'-up the chat input line in frontend:
sheepluva [Tue, 18 Oct 2011 14:28:50 +0200] rev 6147
feature-pimpin'-up the chat input line in frontend: ESC key will clear input TAB key will expand names and commands
Tue, 18 Oct 2011 00:13:50 +0200 server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 don't hoard empty friends/ignore-lists on the HDD
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 fix outline of rcplane
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
Mon, 17 Oct 2011 13:49:55 -0400 Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 tint RC plane with team colour. untested.
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 graphic for team coloured RC planes
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 add tiara hat
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 missed a compiler option from previous merge
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 tweak. constrain to full opacity
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 merge the changes applied to 0.9.16
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 Blend the outter side too
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Hide focus outline on buttons.
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 oops
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Thu, 13 Oct 2011 11:15:07 -0400 Add SkyL/SkyR to avoid repeating the cave entrance
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 another crystal, spray and landtex tweaks.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 make slope calcs skip small gaps
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 tidier
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
Mon, 10 Oct 2011 16:23:08 -0400 Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 Aaaand another flag that used to be cleared here...
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 expose border color to lua
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 oops
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
Sun, 09 Oct 2011 19:36:09 -0400 Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 add a couple more
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 some code refactoring of the ios game config
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 ooops
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
Sat, 08 Oct 2011 22:51:01 +0200 move some config files
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
Sat, 08 Oct 2011 22:44:32 +0200 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
Sat, 08 Oct 2011 17:22:06 +0200 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
Sat, 08 Oct 2011 16:54:56 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
Sat, 08 Oct 2011 13:39:40 +0200 sed commands should be tested beforehand
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
Sat, 08 Oct 2011 02:05:22 -0400 Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
Sat, 08 Oct 2011 01:27:43 -0400 tweak Y movement
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
Sat, 08 Oct 2011 00:34:41 -0400 Couple more, add back misplaced clearing of Land
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
Fri, 07 Oct 2011 23:57:14 -0400 Add landbacktex to a few maps, just to see how it looks.
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
Sat, 08 Oct 2011 03:07:04 +0200 minor changes
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
Sat, 08 Oct 2011 02:57:30 +0200 added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 move out xib files from Resources to Classes
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
Fri, 07 Oct 2011 18:52:04 -0400 This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
Fri, 07 Oct 2011 17:29:00 -0400 Move the crystals to sprays to reduce the regularity of the land texture
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Thu, 06 Oct 2011 14:54:55 -0400 Add Cave theme
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
Thu, 06 Oct 2011 03:55:51 +0200 (a lot of) ooops
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
Thu, 06 Oct 2011 00:11:55 +0400 - Frontend: don't pass /script for missions
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions - Engine: try to load script for map (not tested)
Wed, 05 Oct 2011 22:57:42 +0400 Tiny cleanup
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
Wed, 05 Oct 2011 10:05:14 +0200 the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
Wed, 05 Oct 2011 09:49:39 +0200 be a good memory aware citizen
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
Wed, 05 Oct 2011 01:06:58 +0200 make the missions/trainings start
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
Wed, 05 Oct 2011 00:18:54 +0200 first pass for implementing missions/training selection on ipad (not yet running)
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
Tue, 04 Oct 2011 17:13:39 -0400 hm. probably should set both
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
Sun, 02 Oct 2011 10:36:43 -0400 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
Sun, 02 Oct 2011 03:45:09 +0200 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 a little code cleanup
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 Fix build with .pro file
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 Oops, fix build
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 GameInfo needs room params copy
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 Introduce EngineInteraction module
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 translators missed me
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 fix issue 287, default cmake build type
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix issue #287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 oops
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
Thu, 29 Sep 2011 15:57:09 +0200 update .pro
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
Thu, 29 Sep 2011 00:13:52 +0200 rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 this makes more sense
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 training screen localization works now
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 load mission caption and description from localization file (WIP)
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 New market version hedgeroid
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
Wed, 28 Sep 2011 04:17:41 +0200 mikade making sheepluva happy again
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Enabled landhash check again hedgeroid
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
Tue, 27 Sep 2011 16:26:57 +0200 use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 oops, removed a line from the 'firstTime only' section hedgeroid
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
Tue, 27 Sep 2011 16:14:35 +0200 stuffToBeAvoidedInFuture->append("layouting");
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
Tue, 27 Sep 2011 05:08:23 +0200 oops, I forgot I wanted to fix that before committing xD
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
Tue, 27 Sep 2011 04:31:08 +0200 PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.
Thu, 20 Oct 2011 22:54:34 +0200 Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
Mon, 26 Sep 2011 21:29:40 -0400 this needs to actually return something
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
Tue, 27 Sep 2011 00:46:15 +0200 I must not use source files as clipboard.
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source fi
Sun, 09 Oct 2011 15:17:21 +0200 update from rev d75329716a02, it really works now (i think) hedgeroid
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
Tue, 27 Sep 2011 00:38:39 +0200 some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 How did freetype even compile with this in it? hedgeroid
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
Mon, 26 Sep 2011 21:45:33 +0400 - Add unique id to replay file name
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name - INSERT instead of UPDATE for stats
Sat, 08 Oct 2011 14:55:13 +0200 Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
Mon, 26 Sep 2011 03:12:09 +0200 wow, somebody was smoking some reaaally good sh!t right there, man!
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
Mon, 26 Sep 2011 00:15:10 +0200 small cleanup: enum instead of magic numbers
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Sun, 25 Sep 2011 23:29:04 +0200 Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
Sun, 25 Sep 2011 23:28:23 +0200 my qt version needs this to work...
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 strip eols and delphi mode hedgeroid
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
Sun, 25 Sep 2011 21:54:26 +0200 fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
Sun, 25 Sep 2011 15:40:01 -0400 rename to match prior mass hat rename
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
Sun, 25 Sep 2011 20:54:51 +0200 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
Sun, 25 Sep 2011 19:30:10 +0200 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
Sun, 25 Sep 2011 18:24:01 +0200 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
Sun, 25 Sep 2011 16:09:55 +0200 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
Sun, 25 Sep 2011 02:28:33 +0200 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
Sat, 24 Sep 2011 03:00:57 +0200 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
Sat, 24 Sep 2011 02:23:15 +0200 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
Sat, 24 Sep 2011 01:41:03 +0200 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
Sun, 16 Oct 2011 18:37:57 +0200 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
Sat, 24 Sep 2011 00:54:47 +0200 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
Fri, 23 Sep 2011 22:42:30 +0200 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
Wed, 12 Oct 2011 04:14:38 +0200 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
Sat, 24 Sep 2011 00:00:57 +0400 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
Fri, 23 Sep 2011 09:58:41 +0200 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
Wed, 21 Sep 2011 17:14:26 +0200 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
Sun, 18 Sep 2011 21:59:34 +0200 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
Sun, 18 Sep 2011 21:46:00 +0200 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
Sun, 18 Sep 2011 21:06:09 +0200 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
Sun, 18 Sep 2011 16:46:26 +0200 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
Sat, 17 Sep 2011 22:01:17 +0400 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
Sat, 17 Sep 2011 21:48:18 +0400 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
Mon, 19 Sep 2011 23:55:52 +0400 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
Sat, 17 Sep 2011 13:40:54 -0400 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
Sat, 17 Sep 2011 10:22:35 -0400 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 Set version to 0.9.16, protocol to 39 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
Sat, 17 Sep 2011 10:11:56 -0400 Add straight lines to changelog
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 Merge recent changes from default 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
Sat, 17 Sep 2011 11:39:42 +0200 update copyright year of README
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
Sun, 25 Sep 2011 18:22:12 +0200 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
Fri, 16 Sep 2011 15:26:43 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
Sun, 25 Sep 2011 18:19:45 +0200 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
Fri, 16 Sep 2011 15:21:27 -0400 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
Fri, 16 Sep 2011 20:39:14 +0200 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Fri, 16 Sep 2011 15:03:29 -0400 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
Fri, 16 Sep 2011 20:38:23 +0200 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
Fri, 16 Sep 2011 14:43:04 -0400 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
Fri, 16 Sep 2011 18:24:50 +0200 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
Fri, 16 Sep 2011 14:04:21 -0400 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
Fri, 16 Sep 2011 19:55:11 +0400 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
Fri, 16 Sep 2011 10:29:09 -0400 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
Fri, 16 Sep 2011 01:12:57 +0200 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 changeĀ²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
changeĀ²log
Thu, 15 Sep 2011 20:52:58 +0200 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
Thu, 15 Sep 2011 19:20:13 +0200 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
Thu, 15 Sep 2011 17:19:49 +0200 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
Thu, 15 Sep 2011 03:17:23 +0200 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
Thu, 15 Sep 2011 01:41:21 +0200 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
Wed, 14 Sep 2011 19:20:39 -0400 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Wed, 14 Sep 2011 22:39:39 +0200 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
Wed, 14 Sep 2011 20:42:45 +0200 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
Wed, 14 Sep 2011 14:27:28 -0400 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
Wed, 14 Sep 2011 14:14:23 -0400 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
Wed, 14 Sep 2011 18:40:10 +0200 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
Wed, 14 Sep 2011 18:19:07 +0200 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
Wed, 14 Sep 2011 18:05:54 +0200 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
Wed, 14 Sep 2011 17:52:46 +0200 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
Wed, 14 Sep 2011 19:07:18 +0200 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
Tue, 13 Sep 2011 17:49:39 -0400 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
Tue, 13 Sep 2011 20:56:53 +0400 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
Mon, 12 Sep 2011 23:31:19 +0200 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
Tue, 13 Sep 2011 10:30:39 -0400 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
(0) -3000 -1000 -960 +960 +1000 +3000 tip