hedgewars/uRandom.pas
Wed, 22 Aug 2012 13:03:09 -0400 nemo *sigh*
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 11 May 2012 00:28:06 +0400 unc0rr Some work to make more units compile after conversion to c
Wed, 02 May 2012 22:12:58 +0400 unc0rr GetRandom -> GetRandomf
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Fri, 08 Apr 2011 04:30:28 +0200 sheepluva guess what. comments. yay for burning commits
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Fri, 24 Dec 2010 11:54:34 -0500 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Wed, 17 Nov 2010 20:36:35 +0300 unc0rr Remove uMisc dependency from uRandom
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Mon, 26 Apr 2010 01:55:26 +0000 koda add other controls for map preview, also fix a bug in digest
Sat, 03 Apr 2010 14:59:41 +0000 koda fix building without DEBUGFILE
less more (0) -15 tip