Sat, 04 Dec 2010 23:30:20 +0300 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
Sat, 04 Dec 2010 23:29:59 +0300 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
Sat, 04 Dec 2010 15:09:19 -0500 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
Sat, 04 Dec 2010 11:30:54 -0500 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
Thu, 02 Dec 2010 00:51:56 +0100 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
Wed, 01 Dec 2010 20:45:46 +0300 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
Wed, 01 Dec 2010 20:43:35 +0300 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
Wed, 01 Dec 2010 20:45:05 +0300 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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