hedgewars/uLandGraphics.pas
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Sat, 28 Jul 2018 13:15:59 +0200 Wuzzy Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Fri, 04 Mar 2016 10:37:42 +0100 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Sat, 11 Apr 2015 15:34:07 +0300 unc0rr Silly fixes for silly pas2c
Fri, 10 Apr 2015 10:36:17 -0400 nemo tweak erase
Wed, 08 Apr 2015 23:59:35 -0400 nemo also erase
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Thu, 19 Mar 2015 21:23:56 +0100 sheepluva don't modify collision data when applying visual edge smoothing
Mon, 15 Dec 2014 19:38:54 +0100 sheepluva small code tweak
Mon, 15 Dec 2014 15:24:26 +0100 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sun, 23 Nov 2014 18:16:54 +0100 sheepluva Lua API:
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Tue, 12 Aug 2014 17:58:36 +0400 unc0rr Fix PlaceSprite
Sat, 02 Aug 2014 15:11:13 +0400 unc0rr Oops
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 13 Jun 2014 13:37:39 +0200 sheepluva I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Mon, 19 May 2014 22:46:02 +0400 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Sun, 23 Feb 2014 17:31:00 +0100 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
Thu, 13 Feb 2014 23:53:47 +0400 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 03 Feb 2014 14:06:11 +0100 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Sun, 19 Jan 2014 22:39:06 +0100 sheepluva fix despeckle mutilating blurry land
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 29 Dec 2013 12:37:05 +0100 koda merge
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf.
Sun, 29 Dec 2013 15:07:51 +0400 unc0rr A bit of formatting
Sun, 29 Dec 2013 12:32:36 +0400 unc0rr Be friendly with pas2c
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
less more (0) -100 -60 tip