Wed, 11 Nov 2009 21:54:28 +0000 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 removes workaround except for iphone
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone btw this commit makes hedgewars playable on PowerPc architectures
Wed, 11 Nov 2009 16:11:41 +0000 Update Ukrainian translation
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 fix keybindings in PPC
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 unbreak build
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 Add check for nil gear
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 color works under ppc
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 add a x86_64 mac target
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 - Formatting changes
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes - Rename AttacksNum variable - Fix a bug when OnAmmoUsed wasn't called in some conditions
Mon, 09 Nov 2009 18:44:09 +0000 wtf is this, koda?
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 updated build files for macosx and optimization system
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 AI knows what artillery mode is
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
(0) -1000 -300 -100 -12 +12 +100 +300 +1000 +3000 +10000 tip