CMakeLists.txt
Wed, 23 May 2012 02:39:30 +0200 koda add NOPNG to cmake to explicitly disable PNG dependency
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Wed, 23 May 2012 00:45:37 +0200 koda there a libSDLMain.a in the bundled SDL framework
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Sat, 24 Mar 2012 15:52:07 +0100 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
Sun, 13 Nov 2011 12:30:32 -0500 nemo Release? 0.9.17
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Sat, 17 Sep 2011 22:01:17 +0400 unc0rr Include lib* into src package 0.9.16
Sat, 17 Sep 2011 16:20:54 +0400 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
Thu, 15 Sep 2011 20:40:59 +0400 unc0rr 0.9.16 branch 0.9.16
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Sun, 04 Sep 2011 10:58:42 +0400 unc0rr Add QuaZIP library to build system
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Sat, 20 Aug 2011 16:31:20 -0400 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Wed, 27 Jul 2011 11:39:08 +0400 unc0rr Colon sign isn't compatible with windows
Mon, 11 Jul 2011 13:04:18 +0200 koda typo and spaces
Sun, 10 Jul 2011 02:18:46 +0200 koda better variable grouping...
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Sun, 27 Mar 2011 01:53:59 +0100 koda this should help people hacking the cmake files
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 10 Jan 2011 15:35:22 +0300 unc0rr Set version to 0.9.16-dev
Mon, 17 Jan 2011 08:37:43 +0100 koda add 32 bit version when building for macappstore 0.9.15
Mon, 27 Dec 2010 16:32:15 -0500 nemo merge 0.9.15 (with a typo fix)
Mon, 27 Dec 2010 12:47:51 -0500 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
Sun, 26 Dec 2010 15:28:44 -0500 nemo merge 0.9.15 with default
Sun, 26 Dec 2010 20:17:15 +0300 unc0rr ban CMakeCache.txt
Sat, 25 Dec 2010 22:24:47 +0300 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
Sat, 29 Jan 2011 21:33:24 +0300 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sun, 28 Nov 2010 01:58:43 +0100 koda update build files for compliance with Mac AppStore
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 koda update build files for compliance with Mac AppStore 0.9.14.1
Sun, 14 Nov 2010 20:35:39 +0300 unc0rr set vesion to 0.9.14.1 0.9.14.1
Sun, 14 Nov 2010 19:27:30 +0300 unc0rr Set protocol num to 35 0.9.14.1
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sat, 13 Nov 2010 09:36:26 -0500 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sat, 13 Nov 2010 23:09:24 +0300 unc0rr Bump up protocol number 0.9.14
Sat, 13 Nov 2010 17:14:51 +0300 unc0rr No svgz and .desktop 0.9.14
Sat, 13 Nov 2010 17:05:14 +0300 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
Sat, 13 Nov 2010 16:52:53 +0300 unc0rr Some fixes 0.9.14
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 17:17:25 +0100 koda raised version number
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 23 Jun 2010 13:43:56 +0200 smaxx General:
Mon, 21 Jun 2010 22:45:52 +0200 koda merge+smallupdate
Mon, 21 Jun 2010 16:08:24 +0200 koda memory management for openalbridge
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sat, 19 Jun 2010 00:48:47 +0200 koda add initial stubs for selecting weapons in the ifrontend
Fri, 18 Jun 2010 20:45:45 +0200 sheepluva add local rev number/rev count to dev version suffix
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Fri, 16 Apr 2010 12:41:06 +0000 koda don't polish other people patches
Mon, 12 Apr 2010 21:51:09 +0000 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Thu, 01 Apr 2010 16:59:10 +0000 nemo Sorry
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 13:41:05 +0000 smxx CMake:
Tue, 30 Mar 2010 23:29:30 +0000 koda fixes to the mac build system
Tue, 30 Mar 2010 23:20:07 +0000 smxx CMake:
Mon, 29 Mar 2010 16:39:08 +0000 smxx Frontend:
Sat, 27 Mar 2010 12:05:01 +0000 smxx CMake:
Sat, 27 Mar 2010 12:01:40 +0000 smxx CMake:
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
Wed, 03 Mar 2010 23:04:24 +0000 koda restore tiger 10.4 deployment
Sun, 21 Feb 2010 16:32:43 +0000 smxx General:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Mon, 15 Feb 2010 19:49:20 +0000 koda add liblua to sources for macosx
Sun, 14 Feb 2010 23:50:51 +0000 koda mac build supports lua
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
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