hedgewars/uAI.pas
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Wed, 06 Mar 2013 13:03:11 -0500 nemo skip frozen hogs in switch
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Thu, 15 Nov 2012 13:58:49 +0400 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Fri, 27 Jul 2012 11:41:16 +0400 unc0rr oops
Fri, 27 Jul 2012 10:29:37 +0400 unc0rr Fix edge case problems with sniper rifle
Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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