Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Thu, 04 Nov 2010 22:42:56 +0100 |
koda |
it locale for opendesktop
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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