Wed, 17 Apr 2013 15:45:13 +0400 hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 Trivial optimization. Wonder if compiler was smart enough about it.
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 Fix issue 603
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
Fix issue #603
Mon, 15 Apr 2013 23:06:06 +0400 Implement issue 308 with '|' as separator
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement issue #308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 let's go with what nemo suggests
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from issue #521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 Check for admin role right in the sql statemenet
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 added two security flags to windows linking
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 New hwSqrt implementation which is 46/19 times faster than the old one!
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 CASE FOLDING!!! 0.9.19
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!! Never ever commit files with the same name and different casing
Thu, 11 Apr 2013 16:19:30 +0400 Reduce AI skills more on high Level values
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
(0) -3000 -1000 -300 -100 -14 +14 +100 +300 +1000 +3000 tip