Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Wed, 23 Nov 2016 16:02:03 +0100 |
Wuzzy |
Add sine gun to Crazy weapon set
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Wed, 23 Nov 2016 15:57:45 +0100 |
Wuzzy |
Set minimum ammo box content of 1 for default ammo schemes
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Wed, 13 Apr 2016 12:13:34 +0200 |
Wuzzy |
Add empty weapons scheme (instead of default) when using “New” button
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Fri, 15 Jan 2016 05:50:18 +0100 |
sheepluva |
documentation tweak
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 29 Jan 2014 09:17:25 -0500 |
nemo |
aaaand remove switch
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Tue, 28 Jan 2014 09:09:31 -0500 |
nemo |
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
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Mon, 27 Jan 2014 23:44:28 -0500 |
nemo |
Make highlander configurable using weapons, commit weaponset mimicking old values
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Thu, 12 Dec 2013 22:57:51 +0400 |
unc0rr |
More sane default weapons: remove rc, freezer, portals and landspray
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Thu, 12 Dec 2013 13:33:33 -0500 |
nemo |
reduce # of freezers to 1
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