nemo [Fri, 24 Jul 2009 14:20:19 +0000] rev 2270
szczur's pl update + lupdate-qt4 && lrelease-qt4
nemo [Thu, 23 Jul 2009 18:48:41 +0000] rev 2269
add extra semi-opaque layer of water to discolour objects in the water.
nemo [Wed, 22 Jul 2009 01:50:46 +0000] rev 2268
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo [Mon, 20 Jul 2009 19:04:10 +0000] rev 2267
Restrict hogs to 16px proximity to border to avoid getting kicked through.
koda [Sun, 19 Jul 2009 00:57:49 +0000] rev 2266
switch to ov_fopen for simplicity
adds a couple of files i forgot to commit
koda [Sun, 19 Jul 2009 00:52:09 +0000] rev 2265
fix a bug where a fclose() was called after an ov_clear()
moved to ov_open_callback in hope to see less windows linking problems
koda [Sat, 18 Jul 2009 21:38:14 +0000] rev 2264
documentation fix
koda [Thu, 16 Jul 2009 21:45:12 +0000] rev 2263
lowres theme data for iphone compatibility
koda [Wed, 15 Jul 2009 00:35:59 +0000] rev 2262
sound for mortar
koda [Tue, 14 Jul 2009 20:02:07 +0000] rev 2261
a lot of stuff:
- added an autoupdater option
* works in mac osx only
* the xml file should be hosted on official webserver
* checkbox could be moved in a "updates section" of the option page
* only english and italian translation provided for new option
- reverted openalbridge type for compatibility
- german translation fix
koda [Sun, 12 Jul 2009 19:12:08 +0000] rev 2260
other indentation, binding and miscellaneous fixes to openalbridge
koda [Sun, 12 Jul 2009 15:42:54 +0000] rev 2259
fix indentation and other cosmetic changes to lib
koda [Sun, 12 Jul 2009 13:57:20 +0000] rev 2258
corrects a wrong binding
koda [Sun, 12 Jul 2009 13:51:29 +0000] rev 2257
updates licence and fix a memory leak (which was consuming iphone memory)
nemo [Sun, 12 Jul 2009 12:53:25 +0000] rev 2256
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
nemo [Sun, 12 Jul 2009 02:40:32 +0000] rev 2255
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference