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gameServer/ClientIO.hs
Sat, 12 Mar 2011 22:42:01 +0300
unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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Thu, 10 Mar 2011 22:28:40 +0300
unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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Wed, 09 Mar 2011 22:11:29 +0300
unc0rr
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
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Fri, 04 Mar 2011 22:45:28 +0300
unc0rr
Add dbName parameter to .ini file, fix some warnings
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Sun, 06 Feb 2011 21:50:29 +0300
unc0rr
- Take into account hlint suggestions
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Wed, 02 Feb 2011 11:28:38 +0300
unc0rr
Merge server refactor into default
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Fri, 28 Jan 2011 22:34:07 +0300
unc0rr
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
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