gameServer/NetRoutines.hs
Fri, 31 Jan 2014 16:51:20 +0400 unc0rr More work on flood detector
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Sun, 26 Jan 2014 02:17:04 +0400 unc0rr Mutual authentication: server side
Sun, 13 Oct 2013 21:53:42 +0400 unc0rr Send +i status of all players to logged-in users
Wed, 28 Aug 2013 23:44:27 +0400 unc0rr 'c' flag for contributors
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Thu, 06 Dec 2012 00:24:20 +0400 unc0rr Change room name if room admin is kicked flibqtfrontend
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
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