QTfrontend/ammoSchemeModel.cpp
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Mon, 01 Mar 2010 00:26:15 +0000 nemo crank up landmines a little
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Sat, 23 May 2009 18:26:16 +0000 nemo set Minefield to 150%, reduce fort distance by 512px
Sat, 23 May 2009 16:49:03 +0000 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
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