2010-12-19 Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
nemo [Sun, 19 Dec 2010 13:21:14 -0500] rev 4567
Server refactor branch to continue work started in ead2ed20dfd4
2010-12-19 Adjust magic consts
unc0rr [Sun, 19 Dec 2010 20:45:15 +0300] rev 4566
Adjust magic consts
2010-12-19 Most probably it's fix to a crash
unc0rr [Sun, 19 Dec 2010 20:33:33 +0300] rev 4565
Most probably it's fix to a crash
2010-12-19 Remove deleteLater()
unc0rr [Sun, 19 Dec 2010 20:22:48 +0300] rev 4564
Remove deleteLater()
2010-12-19 Some debug info
unc0rr [Sun, 19 Dec 2010 20:16:07 +0300] rev 4563
Some debug info
2010-12-19 - Simplify map container code a bit
unc0rr [Sun, 19 Dec 2010 20:01:24 +0300] rev 4562
- Simplify map container code a bit
2010-12-19 Seems like just a source of bugs
unc0rr [Sun, 19 Dec 2010 19:24:15 +0300] rev 4561
Seems like just a source of bugs
2010-12-18 - Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr [Sat, 18 Dec 2010 23:02:39 +0300] rev 4560
- Some work on drawMap widget and scene to allow undo, clear, save and load operations - Fix tons of "parameter not used" warnings
2010-12-18 Report 48 hogs for drawn maps
unc0rr [Sat, 18 Dec 2010 21:19:26 +0300] rev 4559
Report 48 hogs for drawn maps
2010-12-18 merge
unc0rr [Sat, 18 Dec 2010 21:17:37 +0300] rev 4558
merge
2010-12-18 fix layout in game config widget as per nemo's request
Henek [Sat, 18 Dec 2010 19:15:26 +0100] rev 4557
fix layout in game config widget as per nemo's request
2010-12-18 Make use of showEvent, so there's no more need in manual resizing of draw map widget
unc0rr [Sat, 18 Dec 2010 21:17:12 +0300] rev 4556
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 Try to avoid binary data in log, use shorter descriptions
unc0rr [Sat, 18 Dec 2010 21:08:02 +0300] rev 4555
Try to avoid binary data in log, use shorter descriptions
2010-12-18 oops
nemo [Sat, 18 Dec 2010 10:46:59 -0500] rev 4554
oops
2010-12-18 Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
nemo [Sat, 18 Dec 2010 10:43:36 -0500] rev 4553
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 merge
koda [Sat, 18 Dec 2010 15:14:27 +0100] rev 4552
merge
2010-12-17 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
2010-12-17 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
2010-12-18 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
2010-12-16 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
2010-12-16 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
2010-12-16 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
2010-12-16 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
2010-12-16 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
2010-12-15 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
2010-12-15 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
2010-12-15 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
2010-12-15 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
2010-12-15 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
2010-12-15 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
2010-12-15 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
2010-12-14 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
2010-12-14 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
2010-12-14 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 Compess at highest ratio
unc0rr [Tue, 14 Dec 2010 21:56:37 +0300] rev 4527
Compess at highest ratio
2010-12-14 Debug messages
unc0rr [Tue, 14 Dec 2010 21:04:43 +0300] rev 4526
Debug messages
2010-12-14 Try to send drawn map data to net server
unc0rr [Tue, 14 Dec 2010 20:46:50 +0300] rev 4525
Try to send drawn map data to net server
2010-12-14 Don't reset teams when returning from draw map page
unc0rr [Tue, 14 Dec 2010 20:01:27 +0300] rev 4524
Don't reset teams when returning from draw map page
2010-12-14 oops. forgot the getter.
nemo [Mon, 13 Dec 2010 19:22:09 -0500] rev 4523
oops. forgot the getter.
2010-12-14 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo [Mon, 13 Dec 2010 19:00:03 -0500] rev 4522
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo [Mon, 13 Dec 2010 18:13:42 -0500] rev 4521
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr [Mon, 13 Dec 2010 22:12:30 +0300] rev 4520
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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