Mon, 28 Jan 2008 17:45:03 +0000 - Reanimate Volcano theme
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme - Make clouds be transparent
Mon, 28 Jan 2008 17:26:57 +0000 Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 - Enable back console (doesn't render yet)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet) - Make texture size be of power of 2
Sun, 27 Jan 2008 20:47:30 +0000 - Add alpha-channel to all sprites left
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left - Reanimate ammo menu
Sun, 27 Jan 2008 20:35:40 +0000 - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization - Reanimate girder (and partly teleportation tool)
Sun, 27 Jan 2008 19:29:00 +0000 Store Land surface in memory:
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory: - Fixes strange land texture disappering - Speed up operations, changing land after its initialization
Sun, 27 Jan 2008 18:39:02 +0000 Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 - Update land texture after explosions
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions - Restore loading progress
Sun, 27 Jan 2008 17:04:54 +0000 Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 More sprites are visible
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
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