Sun, 27 Jan 2008 16:49:11 +0000 Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 More sprites are visible
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 Now land texture renders properly
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 - Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 Enable water waves back
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 Now show sprites too
unc0rr [Fri, 25 Jan 2008 23:33:35 +0000] rev 755
Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 Some further work on switching to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 21:55:48 +0000] rev 754
Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 Start conversion to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 20:47:50 +0000] rev 753
Start conversion to OpenGL rendering
Tue, 22 Jan 2008 17:18:58 +0000 Some changelog fixes 0.9.2-release
unc0rr [Tue, 22 Jan 2008 17:18:58 +0000] rev 752
Some changelog fixes
Tue, 22 Jan 2008 17:06:10 +0000 manual added
displacer [Tue, 22 Jan 2008 17:06:10 +0000] rev 751
manual added
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