QTfrontend/ammoSchemeModel.cpp
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 16:51:16 -0500 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 20:38:59 +0100 koda add Timeless and Fort game modes, tweaks to other modes
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 14:14:32 -0400 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Wed, 03 Nov 2010 16:35:24 +0100 koda oops
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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