Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 17:52:08 +0200] rev 12337
Refactor Frenzy script
- Use GetAmmoName instead of hardcoding ammo names into strings
- Remove Tracker
- Make texts a bit more translator-friendly
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 16:24:44 +0200] rev 12336
Construction Mode: Mention teleportation restriction in tooltip
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:55:40 +0200] rev 12335
Show traditional winning animation in Mutant again
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:28:13 +0200] rev 12334
Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:10:47 +0200] rev 12333
Add back the missing winning animation for Racer and TechRecer
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:51:51 +0200] rev 12332
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:46:38 +0200] rev 12331
Fix caption of stats screen not being reset on clear()
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:47:14 +0200] rev 12330
Update more HWPs: Knockball, Racer, Construction Mode
Changes:
- New ammo icon for Knockball's baseball bat with ball
- New ammo icon for waypoint placement tool in Racer
- Remove airplane cursor in Racer and Construction Mode
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:04:49 +0200] rev 12329
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:10:49 +0200] rev 12328
Add dud mine to missions.png and use it in HedgeEditor
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:06:19 +0200] rev 12327
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
- Simplify ammo menu icons
- Add Ammos_bw.png
- Simplify Target.png
- Fix dud mine preview looking like normal mine
- Fix weapon crate preview of air attack, drill strike, napalm
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 21:00:44 +0200] rev 12326
Update and simplify Construction Mode sidecar HWP
Changes:
- Remove amGirder.png (not required anymore)
- Make all non-overwritten ammo icons transparent (for nemo's Ammos overwrite patch)
- Add Ammos_bw.png
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 19:27:34 +0200] rev 12325
Fix install failure of Ammos_base.png for QTfrontend
nemo [Tue, 25 Apr 2017 13:13:47 -0400] rev 12324
turn hwp Ammos overrides into overlays. untested.
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 17:51:03 +0200] rev 12323
Add Octopus fort
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 04:54:46 +0200] rev 12322
Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:50:28 +0200] rev 12321
Clarify how the weapons restocking works in Highlander
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:13:18 +0200] rev 12320
Backed out
changeset 82951b9b3c2f
Reason: People think giving hogs the weapons again in consecutive turns is OP
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 23:11:51 +0200] rev 12319
Fix rubber duck description (it no longer drops *straight down*)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:31:53 +0200] rev 12318
Drop rubber duck like dynamite
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:21:43 +0200] rev 12317
Backed out
changeset 98824a464230 (disable GetLaunchX/Y again)
Reason: GetLaunchX/GetLaunchY were buggy
nemo [Mon, 24 Apr 2017 09:59:10 -0400] rev 12316
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12315
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12314
Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12313
Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12312
clean up flake falling/rising code. this should fix
issue #157
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12311
fix fort mode's edge adjustments getting lost with weWrap.
issue #181
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12310
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12309
Fix broken ammo preview caused by previous commit
Yes, I'm dumb.
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12308
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
This happens when all enemy hogs are frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12307
Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12306
Fix sniper rifle disabling laser sight utility after shooting
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12305
fix campaign missions not showing up for me
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12304
Backed out
changeset 071a05275798
Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12303
Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12302
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12301
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12300
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12299
Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12298
Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12297
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12296
Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12295
Add DLC filtering in DataManager.cpp and namegen.cpp
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12294
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 02:38:45 +0200] rev 12293
Make health gain message translatable
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 00:04:35 +0200] rev 12292
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:26:24 +0200] rev 12291
Call hog stupid for selfkilling
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:10:12 +0200] rev 12290
Call hedgehogs stupid for poisoning themselves
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:03:11 +0200] rev 12289
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:50:57 +0200] rev 12288
Fix incorrect Mutant score message color
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:21:15 +0200] rev 12287
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 17:50:31 +0200] rev 12286
New Lua call: EndTurn to end turn
koda [Wed, 19 Apr 2017 08:35:31 -0400] rev 12285
travis: Exclude gcc for the macOS target
gcc is just a symlink to clang on this platform.
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 00:46:54 +0200] rev 12284
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:56:28 +0200] rev 12283
Add a few announcer messages suggested by Star and Moon
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:27:25 +0200] rev 12282
Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:19:19 +0200] rev 12281
Fix broken sprites on animated water edges
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:07:16 +0200] rev 12280
Update some music credits, fix Beach theme credits
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 21:38:36 +0200] rev 12279
Credit most theme and map authors in credits.txt
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 19:36:29 +0200] rev 12278
Add 3 forts: Lonely_Island, Olympic, Snail
sheepluva [Mon, 17 Apr 2017 23:17:47 +0200] rev 12277
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
PS: pas2c possibly still fails due to physfs issues :/
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 18:47:56 +0200] rev 12276
Backed out
changeset 8e9603088f99
Because unC0Rr, sheepluva and nemo like to know when their turn starts. This re-introduces the odd vows for revenge on every enemy turn start.
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 07:12:00 +0200] rev 12275
Remove redundant main menu tips
Oops!
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 04:06:49 +0200] rev 12274
Mention missing controls for rope and landspray, explain cleaver damage
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:49:18 +0200] rev 12273
Block left entrance in ACF, mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:19:33 +0200] rev 12272
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 06:08:24 +0200] rev 12271
Restore old barrels and mines in ACF: Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:52:33 +0200] rev 12270
Update sniper rifle challenge preview image because the theme changed
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:37:56 +0200] rev 12269
Show mines timer in ACF, Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 04:49:05 +0200] rev 12268
Replace some HTTP links with HTTPS links
Don't worry, I have tested all the links
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 03:24:17 +0200] rev 12267
Fix broken URL in pagenetserver
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:40:17 +0200] rev 12266
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:10:36 +0200] rev 12265
Swap the preview of missions 2 and 3 in A Classic Fairytale
They have been confused, it's pretty subtle
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:02:07 +0200] rev 12264
Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 01:05:08 +0200] rev 12263
Use format strings everywhere in A Classic Fairytale (for translators)
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 00:18:44 +0200] rev 12262
Remove incorrect help about restarting mission in ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:47:53 +0200] rev 12261
Refactor ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:21:13 +0200] rev 12260
Add two main menu tips regarding mission panel
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:52:05 +0200] rev 12259
Fix broken "whats this" help in misc options tab
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:09:23 +0200] rev 12258
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 07:12:11 +0200] rev 12257
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:52:14 +0200] rev 12256
Delete the now unused fort mode icons
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:25:32 +0200] rev 12255
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 05:01:40 +0200] rev 12254
Replace initial health icon in game scheme editor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 04:28:00 +0200] rev 12253
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 07:27:56 +0200] rev 12252
Use videos icon in videos page
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 06:36:36 +0200] rev 12251
Use palette icon for user color settings group box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 23:50:00 +0200] rev 12250
Team editor: Disable flag widget when selecting CPU team
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 21:22:32 +0200] rev 12249
Move random team button of of team members box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 18:48:06 +0200] rev 12248
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12247
Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12246
Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12245
Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12244
Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12243
Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12242
Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12241
Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12240
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12239
Use standard units and abbreviations in frontend
Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12238
Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12237
Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12236
Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12235
Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12234
Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12233
Don't place air mines in Shoppa
Rationale: Many players prefer Shoppa without air mines
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12232
Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12231
Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12230
Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12229
Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12228
Add scenario: Teamwork 2
Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12227
Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12226
Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12225
Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12224
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12223
Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12222
Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12221
New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12220
Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12219
Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12218
Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12217
Prevent frontend from starting game w/ >48 hogs
This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12216
Fix crash when trying to open ammo menu with current team hog gear = nil
Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12215
Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12214
Increase duck cost in Construction Mode to 40
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12213
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12212
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12211
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12210
Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12209
Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12208
Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12207
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12206
Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12205
Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12204
Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12203
Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12202
Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12201
Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12200
Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12199
Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12198
Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12197
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12196
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12195
Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12194
Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12193
Add ammotype amDuck for rubber duck
Still needs some tweaking (eject position, ammo menu slot)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12192
Add gear gtDuck: rubber duck
Properties:
- Falls straight down
- Swims on water and follows wind direction
- Follows Sea world edge
- Explodes on collision or after 9s
- Timer resets when hitting water
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12191
Update changelog: Water anim., translations
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12190
Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12189
Water can now be animated
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12188
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12187
Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12186
Load screen: Move “LOADING” from image into text box
So this message can be properly translated
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12185
Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12184
Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12183
Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12182
Replace portal mission image with screenshot
Done to remove English-only text
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12181
Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12180
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12179
Add basic win/draw messages in Scottish Gaelic
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12178
Scottish Gaelic translation update: tips, missions, frontend, engine
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12177
Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12176
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12175
Fix time box tooltip saying it is not *yet* available in SD
When it is actually not available *anymore*
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12174
Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12173
Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12172
Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12171
Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12170
Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12169
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12168
Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12167
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12166
Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12165
Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12164
Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12163
Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12162
Remove Lua function SetAmmoStore
This function very obscure and has never been used, nobody will miss it.
See
issue #145 for full rationale.
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12161
Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12160
Display native language names in language combo box instead of always English
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12159
whitespace fixes (SEE, I AM USEFUL!)
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12158
added CloudsL and FlakeL
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12157
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12156
Lua callback: onUsedAmmo, after using up an ammo
Useful to know when e.g. shotgun attack has finished
Syntax: onUsedAmmo(ammoType)
* ammoType: Ammo type of used ammo
Note: Not called for ammo type amNothing
Thanks to KoBeWi
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12155
Disable incorrect “%1” messages in German home run messages
%1 is not yet supported for home runs
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12154
Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12153
Fix incorrect size of Beach theme icons
The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12152
Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:06:35 +0200] rev 12151
Update German frontend translation
nemo [Mon, 20 Mar 2017 08:58:30 -0400] rev 12150
sanity cutoff for splash sound
unc0rr [Mon, 06 Feb 2017 18:15:29 +0300] rev 12149
Fix handlers module
unc0rr [Mon, 06 Feb 2017 17:54:27 +0300] rev 12148
Store room protocol number
unc0rr [Sat, 04 Feb 2017 19:52:38 +0300] rev 12147
Room creation halfplemented
unc0rr [Fri, 27 Jan 2017 23:03:31 +0300] rev 12146
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
unc0rr [Thu, 26 Jan 2017 14:45:44 +0300] rev 12145
Lobby joining action
unc0rr [Wed, 25 Jan 2017 23:48:23 +0300] rev 12144
More refactoring
unc0rr [Tue, 24 Jan 2017 20:28:16 +0300] rev 12143
Toss code around
unc0rr [Mon, 23 Jan 2017 23:43:29 +0300] rev 12142
Start refactoring path from getting message from client to reacting to it
unc0rr [Wed, 18 Jan 2017 22:54:02 +0300] rev 12141
Basic support for NICK message
unc0rr [Wed, 18 Jan 2017 22:23:41 +0300] rev 12140
Fix malformed messages parsing
unc0rr [Wed, 18 Jan 2017 22:15:55 +0300] rev 12139
- Handle errors
- Client removal routine
- Handle QUIT message
unc0rr [Sun, 15 Jan 2017 00:34:36 +0300] rev 12138
Introduce actions, just like in the old server
unc0rr [Sat, 14 Jan 2017 22:30:09 +0300] rev 12137
- Use logging facilities instead of plain println!
- Parse malformed messages, parser doesn't get stuck anymore
unc0rr [Sat, 14 Jan 2017 00:46:52 +0300] rev 12136
- Render messages to string
- Respond to PING messages
unc0rr [Wed, 11 Jan 2017 22:42:59 +0300] rev 12135
Add more messages to the parser
unc0rr [Wed, 11 Jan 2017 17:39:21 +0300] rev 12134
Optional parameters parsing function
unc0rr [Sun, 08 Jan 2017 23:57:45 +0300] rev 12133
Some parsing using nom
unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12132
Give up on lalrpop, let's try nom
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12131
Still trying to make parser work
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12130
Start on messages parser
unc0rr [Tue, 03 Jan 2017 00:19:47 +0300] rev 12129
- Start protocol parser implementation
- Small fixes
unc0rr [Mon, 02 Jan 2017 00:16:22 +0300] rev 12128
Refactor modules layout
unc0rr [Mon, 02 Jan 2017 00:05:12 +0300] rev 12127
- Use netbuf buffers for client connection stream
- Read data from client
unc0rr [Sun, 01 Jan 2017 22:13:35 +0300] rev 12126
Refactor code to add more structure to it
unc0rr [Sat, 31 Dec 2016 23:56:29 +0300] rev 12125
Start server implementation in rust
unc0rr [Fri, 03 Feb 2017 23:04:50 +0300] rev 12124
Adopt some patches from OpenBSD port
nemo [Mon, 30 Jan 2017 11:35:09 -0500] rev 12123
updates to polish translation by alzen, also add two unlocalised string he found in the gui
unc0rr [Wed, 25 Jan 2017 00:17:32 +0300] rev 12122
Add a buffer for files opened with physfs for reading, fixes slow engine start
CopherNeue [Sun, 15 Jan 2017 19:35:41 -0500] rev 12121
svg source for the bat animation update
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12120
fix of offsets and size to prior commits
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12119
code changes to make the new bat animation work
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12118
nicer hog bat animation art
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12117
aaand italian
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12116
aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12115
lowercase hedgehog, duplicate comment to description
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12114
Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12113
Fix official server build
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12112
surfboard object for beach theme
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12111
Source svg for the sandcastle
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12110
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12109
Enable beach theme install
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12108
Beach theme, completely redone
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12107
Fix ScriptExists() destroying lua stack (fixes
bug #146)
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12106
bug #108 - Phyfs/Pathz: Fix binds not being loaded
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12105
Add Beach theme, update Fruit theme
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12104
tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12103
fix pas2c definition of SizeInt
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12102
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12101
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12100
GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12099
copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12098
copyToXYFromRect: fix pixels overflowing pixel lines in dest
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12097
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12096
fix German translation error
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12095
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12094
make random timers less easy to predict
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12093
Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12092
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12091
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12090
Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12089
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12088
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12087
simplify code of previous commit ( ba1807589eaa )
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12086
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12085
Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12084
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 20:27:41 +0100] rev 12083
Fix group box text being cut off (fixes #125)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:22:34 +0100] rev 12082
Add custom ammo texts for Knockball
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:06:00 +0100] rev 12081
Remove team score messages in Knockball/Basketball because they're redundant
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:53:22 +0100] rev 12080
Clean up strings in Control mission maps (more translator-friendly)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:38:24 +0100] rev 12079
Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 03:14:46 +0100] rev 12078
Fix misleading scenario desciptions regarding time limit / no time limit
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:53:42 +0100] rev 12077
Rewrite 2nd line of mission panel of most missions for consistency
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:01:18 +0100] rev 12076
Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:52:03 +0100] rev 12075
Mention Cheese in changelog
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:42:55 +0100] rev 12074
Update changelog for Highlander changes
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:36:20 +0100] rev 12073
Make Highlander mission text consistent with other game mode messages
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:20:03 +0100] rev 12072
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:47:19 +0100] rev 12071
WxW: Remove old compability code which caused problems with unknown maps
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:18:16 +0100] rev 12070
Tweak WxW wall spark count according to wall size
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:05:26 +0100] rev 12069
WxW: Add crate radar info to rope description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:52:13 +0100] rev 12068
WxW: Increase wall height of left/right walls with bounce edge and no border
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:25:39 +0100] rev 12067
Add WorldEdge support for WxW
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:45:46 +0100] rev 12066
Update changelog for Wxw updates
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:09:26 +0100] rev 12065
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 06:33:00 +0100] rev 12064
Make name “Tumbler” translatable
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:49:57 +0100] rev 12063
Disable world edge in Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:41:50 +0100] rev 12062
Use yellow clock color in Space Invasion and Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:35:21 +0100] rev 12061
Turn invaders white in Space Invasion when round is over
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:08:04 +0100] rev 12060
Update changelog for Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:56:49 +0100] rev 12059
More helpful Space Invasion description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:24:56 +0100] rev 12058
Remove unused flamer code from Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:21:34 +0100] rev 12057
Space Invasion: Play countdown sounds
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:15:27 +0100] rev 12056
Space Invasion: Make all strings more translator-friendly
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:53:56 +0100] rev 12055
Space Invasion: Dump most out-commented and unused code
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:36:56 +0100] rev 12054
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 01:04:55 +0100] rev 12053
Add countdown sounds to Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:50:40 +0100] rev 12052
Change ammo display texts in Tumbler to avoid pluralization failures
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:42:27 +0100] rev 12051
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:20:41 +0100] rev 12050
Rewrite some help texts in the basic rope training mission
Also make it impossible for the player to die
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 23:54:55 +0100] rev 12049
Tweak flags used in all missions to fit more to the theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 20:25:44 +0100] rev 12048
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:43:40 +0100] rev 12047
Use GetHogFort in HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:39:01 +0100] rev 12046
Add GetHogFort to Lua API
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:57:08 +0100] rev 12045
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:33:14 +0100] rev 12044
HedgeEditor: Fix air mines timer being falsely exported and displayed
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:00:35 +0100] rev 12043
HedgeEditor: Export WorldEdge, fix export of Theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:21:17 +0100] rev 12042
Remove some items from the HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:04:15 +0100] rev 12041
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:03:46 +0100] rev 12040
HedgeEditor: Simplify placement mode description
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:33:01 +0100] rev 12039
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:02:03 +0100] rev 12038
Add sine gun to Crazy weapon set
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:57:45 +0100] rev 12037
Set minimum ammo box content of 1 for default ammo schemes
Because they frequently get copied, and having 0 ammo in a box is odd
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:34:08 +0100] rev 12036
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
Thanks to oneill
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:08:51 +0100] rev 12035
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 20:13:03 +0200] rev 12034
HedgeEditor: Add missing Left click help texts
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 19:04:22 +0200] rev 12033
HedgeEditor: Don't change placement mode when air attack is not selected
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:54:31 +0200] rev 12032
HedgeEditor: Make toggle help and toggle gear info work everywhere
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:42:40 +0200] rev 12031
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:10:29 +0100] rev 12030
HedgeEditor: Unify key combination help
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:18:05 +0200] rev 12029
HedgeEditor: Fix health add/subtract not working for dud mines
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:08:43 +0100] rev 12028
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:59:36 +0100] rev 12027
HedgeEditor: Proper indentation for atkArray and utilArray
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:53:07 +0200] rev 12026
HedgeEditor: Improve secondary message
E.g. mine timers are displayed with unit, etc.
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:31:34 +0200] rev 12025
HedgeEditor: Allow health crates with 0 health
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:53:51 +0100] rev 12024
HedgeEditor: Make health/timer tags toggable with Precise+3
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:10:05 +0200] rev 12023
HedgeEditor: Show tags for gear timers and health
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:44:26 +0200] rev 12022
HedgeEditor: Play placement sound more often
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:34:39 +0200] rev 12021
HedgeEditor: Proper error handling when attempting to delete hedgehogs
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:25:56 +0200] rev 12020
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:12:50 +0200] rev 12019
HedgeEditor: Minor string corrections
Wuzzy <almikes@aol.com> [Thu, 14 Apr 2016 16:28:59 +0200] rev 12018
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:40:06 +0100] rev 12017
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:34:21 +0200] rev 12016
HedgeEditor: Fix nil bugs related to sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:29:16 +0200] rev 12015
HedgeEditor: Clean up some incorrect menu texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:13:33 +0200] rev 12014
HedgeEditor: Make all hog and team names translatable and export them properly
Uses the new loc_noop from Locale
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 22:13:47 +0200] rev 12013
Add loc_noop to Locale Lua library
For collecting strings without translating them (yet)
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 20:44:55 +0200] rev 12012
HedgeEditor: Minor team/hog name fixes
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:45:47 +0200] rev 12011
HedgeEditor: Resort sprite array, add sprTargetBee
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:33:27 +0200] rev 12010
HedgeEditor: Implement frame selection for sprites
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 13:24:06 +0200] rev 12009
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:56:52 +0200] rev 12008
HedgeEditor: Fix broken export of team colors
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:15:14 +0200] rev 12007
HedgeEditor: Reliably change mission text on weapon switch
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:33:08 +0200] rev 12006
HedgeEditor: Fix stuff being exported multiple times on multiple saves
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:14:35 +0200] rev 12005
Don't agressively show HedgeEditor mission panel
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:41:57 +0200] rev 12004
HedgeEditor: Don't count sprites failed to place
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:14:09 +0200] rev 12003
HedgeEditor: Disable delete mode for sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:59:29 +0200] rev 12002
HedgeEditor: Allow to modify dud mine health
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:52:19 +0200] rev 12001
HedgeEditor: Improved help disabled message, also loc()'ed
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:45:46 +0200] rev 12000
Write better “greeting” message for HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:29:22 +0200] rev 11999
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:19:43 +0200] rev 11998
HedgeEditor: Generally improve menu help texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:00:53 +0200] rev 11997
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:40:15 +0200] rev 11996
HedgeEditor: Improve graphics on girder/rubber placement
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:16:01 +0200] rev 11995
HedgeEditor: Throw away code in comments and unused variables
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:42:31 +0200] rev 11994
HedgeEditor: Refactor legacy GetVisualGearValues code
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:38:11 +0200] rev 11993
HedgeEditor: Fix girder sprite being displayed a top left
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:09:59 +0200] rev 11992
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 05:28:18 +0200] rev 11991
Add dud mine placement mode to HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:37:03 +0200] rev 11990
HedgeEditor: Tweak and reorder health/timer selection numbers
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:22:39 +0200] rev 11989
HedgeEditor: Allow to set sticky mine timer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:08:24 +0100] rev 11988
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 03:02:37 +0100] rev 11987
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:53:05 +0100] rev 11986
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:39:08 +0100] rev 11985
Fix incorrect type check of wpRad in Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:00:24 +0100] rev 11984
Highlight first Racer waypoint in placement phase
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 01:05:34 +0100] rev 11983
Allow to remove waypoints in Racer with precise key
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:28:58 +0100] rev 11982
Fix Construction Mode screwing up when initialenergy > maxenergy
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:17:28 +0100] rev 11981
Use GetAmmoName in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 21:30:23 +0100] rev 11980
Disable Sudden Death in Shoppa for good
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:07:14 +0100] rev 11979
Remove colons in campaign screen for more UI consistency
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:02:20 +0100] rev 11978
Align drop-down text of unfinished campaign missions with finished icons
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:39:54 +0100] rev 11977
Give infinite ropes in Running for survival mission
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:30:54 +0100] rev 11976
Add skip option to desert01, fruit02, moon01 in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 15:52:57 +0100] rev 11975
Fix double achievements and ranks in The First Stop mission (fixes #106)
unc0rr [Sun, 20 Nov 2016 15:20:08 +0100] rev 11974
Prepend "User quit: " to client-side quit messages
Tested and commited by sheepluva
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:11:19 +0100] rev 11973
Use proper start button in training menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:02:59 +0100] rev 11972
Update changelog about mission tabs
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:01:27 +0100] rev 11971
Update German mission description strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:53:47 +0200] rev 11970
Make tab of mission list tab header blend into mission list
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:52:35 +0200] rev 11969
Update English mission descriptions to better fit tabbed mission menu
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:39:17 +0200] rev 11968
Mission recategorization into trainings, challenges and scenarios.
This moves the missions into new folders and adds a nice tab widget in the mission menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:21:24 +0100] rev 11967
Fix typo in German campaign translation
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:12:19 +0100] rev 11966
Update changelog for space campaign updates
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:08:21 +0100] rev 11965
Complete space campaign's spacetrip mission if all main+side missions are completed
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 03:43:27 +0100] rev 11964
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:50:24 +0100] rev 11963
Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:31:09 +0100] rev 11962
Add more descriptions into desktop entry files, fix some specification mismatches
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:43:12 +0100] rev 11961
Merge new Cheese map
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:40:20 +0100] rev 11960
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 09:19:44 +0200] rev 11959
Don't show AI-controlled teams in campaigns page
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 08:44:53 +0200] rev 11958
Make campaign mission names translatable
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 07:41:46 +0200] rev 11957
Make campaign names translatable
Also add German translation for both campaigns
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 05:23:58 +0200] rev 11956
Seperate campaign victories from campaign mission victories
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:44:41 +0200] rev 11955
Update campaign drop-down list after campaign victory
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:32:31 +0200] rev 11954
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:07:12 +0200] rev 11953
Campaign page: Add labels and move start button to footer
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:12:07 +0100] rev 11952
Save mission success for A Space Adventure missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 02:10:59 +0200] rev 11951
Add support for storing and displaying success of campaign missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 00:14:41 +0200] rev 11950
Update campaign victory status when changing selection
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:56:26 +0200] rev 11949
Store campaign victories in campaign variable "Won"
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:26:39 +0200] rev 11948
Show check marks for campaigns with Won=true
CopherNeue [Sat, 19 Nov 2016 17:26:16 -0500] rev 11947
Updated cheese map
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 23:04:44 +0100] rev 11946
Overwrite special ammo descriptions in Racer script
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:17:08 +0100] rev 11945
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:00:23 +0100] rev 11944
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:39:52 +0100] rev 11943
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:33:02 +0100] rev 11942
Change descriptions for special Construction Mode tools
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:59:54 +0200] rev 11941
Add SetAmmoDescriptionAppendix to Lua API, see
issue #82
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:33:23 +0200] rev 11940
Make SetAmmoTexts update ammo menu weapon name, too
Lua API warning: SetAmmoTexts can not be called in onGameInit
Wuzzy <almikes@aol.com> [Mon, 09 May 2016 22:49:31 +0200] rev 11939
Add Lua API function SetAmmoTexts (see
issue #82)
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:17:48 +0100] rev 11938
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:55:47 +0200] rev 11937
TechRacer: Cleanup mess regarding teams which did not finish
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:58 +0200] rev 11936
Fix some incorrect TechRacer messages
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:08 +0200] rev 11935
TechRacer: Show racing times and ranking in stats screen
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:16:01 +0200] rev 11934
Force TechRacer maps when image map is selected. Fixes
Google Code issue #882
If you start a TechRacer map with an image map selected, the resulting map will likely to be completely unplayable.
So this commit disables this.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:14:01 +0200] rev 11933
TechRacer: Don't mess with ammo caption while in waypoint.
Fixes
Google Code issue #883.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:13:07 +0200] rev 11932
Clean up TechRacer strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:19:42 +0200] rev 11931
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:14:33 +0200] rev 11930
Racer: Clean up “did not finish” mess
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:02:53 +0200] rev 11929
Add new Racer script parameter: waypointradius
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 20:22:55 +0100] rev 11928
Racer: Dump old commented-out code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:01:28 +0200] rev 11927
Racer: Show “Track completed!” message
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:53 +0200] rev 11926
Add “rounds” script parameter for Racer
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:03 +0200] rev 11925
Racer: Don't mess with ammo display when touching waypoint
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:59:20 +0200] rev 11924
Racer: Clean up strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:58:44 +0200] rev 11923
Implement stats screen for Racer
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:40:12 +0200] rev 11922
Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:36:17 +0200] rev 11921
Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:03:16 +0100] rev 11920
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:18:58 +0200] rev 11919
When doing something, set ready time to 0 instead of 1
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:04:45 +0200] rev 11918
Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 00:09:14 +0200] rev 11917
Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:46:57 +0200] rev 11916
Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:30:34 +0200] rev 11915
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:00:14 +0100] rev 11914
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Also play “coward” voice for skipping (instead of “boring”)
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:55:16 +0200] rev 11913
Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:35:55 +0200] rev 11912
Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 06:43:44 +0100] rev 11911
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 15:29:16 +0100] rev 11910
Fix Qt warnings about QLayout (Fixes #127)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:59:20 +0100] rev 11909
Update Mutant script
New features:
- Custom achievements in stats screen
- Replace health graph with score graph
- Ranking based on score
- Improved localization support
- Improved mission text
- Show messages on scoring
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:38:11 +0100] rev 11908
Update changelog for CTF
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:51:17 +0200] rev 11907
CTF: Play sound when capturing flag
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:48:26 +0200] rev 11906
CTF: Allow to set capture limit with script param
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:33:13 +0200] rev 11905
CTF: Clean up mission panel
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:05:12 +0100] rev 11904
Capture The Flag: Fix flag of first team spawning at second hog (
issue #9)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:47:28 +0100] rev 11903
Update changelog
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:37:48 +0100] rev 11902
Fix and change escaping for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:36:45 +0100] rev 11901
Show mission map descriptions for default language as well
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:58 +0100] rev 11900
UTF-8 support for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:10 +0100] rev 11899
Fix improper locale detection for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:34:21 +0100] rev 11898
Add German translations for mission maps
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:33:46 +0100] rev 11897
Slightly improved mission map descriptions
sheepluva [Wed, 16 Nov 2016 19:19:36 +0100] rev 11896
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
nemo [Wed, 16 Nov 2016 12:26:26 -0500] rev 11895
Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:06:02 +0100] rev 11894
Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:02:22 +0100] rev 11893
Fix low gravity utility not working in Gravity script (fixes #13)
Using low gravity halves the gravity.
For using a range, both the minimum and maximum gravities are halved.
Negative gravities are doubled.
Bonus: game modifier “low gravity” will be force-disabled.
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:43 +0100] rev 11892
Save fastest rounds in Killing the specialists and Precise shooting missions
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:09 +0100] rev 11891
Save record time for Chasing the blue hog mission
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:34:33 +0100] rev 11890
Save some records in campaign vars: Hard flying, Running for survival
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:32:44 +0100] rev 11889
Fix ClimbHome mission bugs (broken teams, broken graph)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:18:32 +0100] rev 11888
Set random flags and voice in random teams
Except in quick matches, which always uses default voice (for native speakers)
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 03:00:56 +0100] rev 11887
Show symbols at bottom right while extra damage / low grav. are active
PC version only. No change for touch interface.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:30:35 +0100] rev 11886
Relax some health bounds in game scheme editor
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:12:49 +0100] rev 11885
Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:05:12 +0100] rev 11884
Translate appdata file into German
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:00:27 +0100] rev 11883
Upgrade appdata file to AppStream 0.8 format, update screenshots
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:49:36 +0100] rev 11882
Simplify the hat format for unanimated hats
For simple hats which are not animated, a single 32×32 image is now enough.
For simple clan hats, use 64×32 with the color overlay at the right.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11881
Remove old Fort Mode from frontend
Part of ripping out Fort Mode from game schemes. This time for real.
- Remove the game modifier button "Fort Mode"
- Remove the scheme "Fort Mode"
- Remove some fort mode handling code
- Keep gfForts symbol to not mess up things too much
- Old schemes are still supported, the fortsmode parameter is just ignored
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11880
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Fixes #99 and #122.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11879
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11878
Show “More Wind” modifier in mission panel
Fixes #116
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11877
fix urls
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11876
allow longer grave animations
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11875
update changelog
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11874
fix copypastafail (incorrect variable name) and whitespaces
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11873
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11872
update changelog
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11871
rename variables for better code-readability and fix indentation
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11870
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11869
update Changelog
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11868
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11867
Make frozen hogs poison immune
sheepluva [Sun, 02 Oct 2016 18:30:15 +0200] rev 11866
lupdate-qt4
sheepluva [Sun, 02 Oct 2016 18:29:55 +0200] rev 11865
fix for
bug #91 - Make DELEGATE action available in frontend
sheepluva [Sun, 02 Oct 2016 17:39:42 +0200] rev 11864
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
sheepluva [Sun, 02 Oct 2016 15:15:39 +0200] rev 11863
bug #115 - Application icon is missing
sheepluva [Sun, 02 Oct 2016 12:42:16 +0200] rev 11862
also update ghc info in INSTALL file
sheepluva [Sun, 02 Oct 2016 12:00:39 +0200] rev 11861
travis: also add libghc-regex-tdfa-dev to dependencies
sheepluva [Sun, 02 Oct 2016 01:26:59 +0200] rev 11860
increase heart count in seduction effect. FPS are overrated anyway
sheepluva [Sun, 02 Oct 2016 01:17:33 +0200] rev 11859
reflect dataenc->sandi change in travis file
sheepluva [Sun, 02 Oct 2016 00:42:29 +0200] rev 11858
and while I'm at it, fix seduction... kinda ♥